In this update13
Full notes
Full Mount & Blade II: Bannerlord update
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What changed
- Performance
- Fixes
- Gameplay
- Compatibility
- UI and audio
- Security
e1.6.0
Latest Changes:
Singleplayer
Crashes
Fixed a crash that occurred when a caravan got items with modifiers.
Fixed a crash that occurred when attempting a prison break.
Fixed a crash that occurred due to a bug that caused the player clan to be kicked out of a kingdom randomly.
Fixed a crash that occurred when clicking the encyclopedia link of bandit clans on the journal page of the “Destroy Raiders” quest.
Fixed a crash that occurred while loading due to removed items.
Fixed a crash that occurred when selecting an heir from the player party.
Fixed a crash that occurred after the “Disrupt Supply Lines” quest.
Fixed a crash that occurred due to a raider party not being removed during the “Destroy Raiders” quest.
Fixes
Fixed an issue with ranged troops turning their back while switching to melee weapons in close quarter combat.
Fixed a bug that made weapon and armour donating give less XP than expected.
Changes
Notables now provide elite troops instantly instead of first creating a basic troop and then upgrading it to an elite troop.
Reworked attribute selection for AI.
Previous Beta Hotfixes:
06/07/21
Singleplayer
Crashes
Fixed a crash that affected saves with the "Rival Gang Moving In" issue active.
Fixed a crash that occurred after completing a noble's crafting order.
Fixed a crash that occurred after defeating and attempting to loot "Destroy Raiders" quest parties.Fixed a crash that occurred after sieges that involved the player party as the besieger party.
Fixed a bug that prevented the launcher from starting on the machines that have 2 core CPUs.
Fixes
Fixed the never-ending war bug that involved "Destroy Raiders" issue parties without the player party in it.
Fixed a bug that created crafting orders for the main hero.
Fixed a bug that caused crafting piece selections to reset after crafting a weapon.
Fixed some text layout issues with Chinese translation.
Fixed a bug that made the main party unusable if the main hero died as a prisoner in disguise and the selected heir was in the main party.
Fixed a bug that prevented the desert speed penalty from being applied.
Fixed a bug that prevented modded sounds from playing as 2D sound even though it was marked as 3D.
Changes
Experienced Smith and Steel Maker 3 perks' secondary effects updated. (Experienced Smith - Successful crafting orders give +2 relationships with notables. Steel Maker 3 - Successful crafting orders give +4 relationship with lords.) & Research Point Experience needed for unlocking a new part formula has been updated.
The security value of a settlement is now affected by nearby hideouts. And if the settlement has any bounded villages, the raids of those villages affect the security value (previously, raided villages affected the loyalty value). Also, the effect of Prosperity on the Security value is now listed as a tooltip.
XP rewards from donating items with perks are now capped to 75 XP for tier 1 items, 150 XP for tier 2 items, 250 XP for tier 3 items and 300 XP for items with tier 4 or more.
The auto recruitment feature on settlements can now be disabled via a checkbox.
Multiplayer
Crashes
Fixed a crash that occurred when joining a server.
Initial Beta Changelog:
Singleplayer
Crashes
Fixed a crash that occurred after some castle positions were captured by the attackers in
Source
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