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Steam News2 August 20214y ago

Beta Patch Notes e1.6.1

Beta e1.6.1 Singleplayer Crashes Fixed a crash that occurred when determining the leader party of a siege when pillaging. Fixed a crash that occurred after completing a crafting order for a noble that is in a party.

In this update9

Full notes

Full Mount & Blade II: Bannerlord update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

22 fixes7 additions12 changes2 removals
  • Performance
  • Maps
  • UI and audio
  • Gameplay
  • Fixes
fixedCrashesFixed a crash that occurred when determining the leader party of a siege when pillaging.
fixedCrashesFixed a crash that occurred after completing a crafting order for a noble that is in a party.
fixedCrashesFixed a crash that occurred when selecting "leave it to others" during sally out missions.
fixedCrashesFixed a crash that occurred when a caravan received items with modifiers.
fixedCrashesFixed a crash that occurred when fading out agents (mostly seen during tournaments).
fixedCrashesFixed a crash that occurred during large battles.

Beta e1.6.1

Singleplayer

Crashes

  • Fixed a crash that occurred when determining the leader party of a siege when pillaging.

  • Fixed a crash that occurred after completing a crafting order for a noble that is in a party.

  • Fixed a crash that occurred when selecting "leave it to others" during sally out missions.

  • Fixed a crash that occurred when a caravan received items with modifiers.

  • Fixed a crash that occurred when fading out agents (mostly seen during tournaments).

  • Fixed a crash that occurred during large battles.

  • Fixed a crash caused by a raider party that was not removed during the “Destroy Raiders” quest.

  • Fixed a crash caused by the “Rival Gang Moving In” quest while loading to the waiting to join the fight state.

  • Fixed a crash that occurred when calculating inventory stats of a party with corrupt inventory data while loading a save.

  • Fixed a crash that occurred after the “Disrupt Supply Lines” quest.

  • Fixed a crash that occurred when attempting a prison break.

  • Fixed a crash that occurred when encountering a “Noble Revolt” quest party.

  • Fixed a crash that occurred when using drag and drop in the equip item panel.

  • Fixed a crash that occurred when removing a prisoner hero with the slider and then trying to execute the prisoner.

  • Fixed a crash that occurred when opening the inventory screen while having many companions in the party.

  • Fixed a crash that occurred after losing the battle against town guards in the “Gang Leader Needs Weapons” quest.

  • Fixed a crash that occurred due to some notables having null as their current settlement.

  • Fixed a crash that occurred when opening the quest menu that was caused by empty log entries.

  • Fixed a crash that occurred after the player selected an heir from their own party.

Performance

  • Optimisations to the campaign map party icon loading, reducing spikes.

  • Improved thumbnail render performance.

  • Additional minor UI memory improvements.

  • Dead notables and wanderers are now removed from object manager after 7 game days.

Save & Load

  • Fixed party name error when loading an old save for non-English languages.

Localisation

  • Various text improvements, fixes and grammar corrections.

  • Turkish language updates and fixes.

  • Chinese language updates.

  • Added translation support for French, Portuguese, Russian, Italian and Spanish for translators.

  • Reworked German post-processor.

Art

  • Added new musical instruments: Bodhran, cornu, dombra, oud, flute, hurdy-gurdy, vielle, kemane, harp, khomus, nay.

  • Added crowns for Battania, Northern Empire and Western Empire.

  • Added a splash screen to the initial loading screen.

  • Added more variety to facekeys and banners to solve duplication issues.

  • Added 11 new villages (also added to settlements.xml and custom battle scenes.xml):

    • empire_village_001 (Dyopalis)

    • empire_village_005 (Vealos)

    • empire_village_006 (Tevea)

    • empire_village_009 (Aeoria)

    • empire_village_011 (Gaos)

    • khuzait_village_g (Tismil)

    • khuzait_village_h (Usek)

    • vlandia_village_d (Halisvust)

    • vlandia_village_e (Etirfurd)

    • vlandia_village_f (Hongard)

    • vlandia_village_h (Palisont)

  • Minor scene fixes to Empire, Aserai, Vlandia and Khuzait towns and castles.

  • Sound improvements to Empire, Aserai, Vlandia, Khuzait, Battania and Sturgia town and castle scenes.

  • Performance and visual improvements to Sturgia level 3 castle models.

  • Improvements to some materials and textures.

  • Fixed an issue with snow not being properly rendered in some scenes.

Animations

  • A feature that reads the positions of the joints was disabled for hogs and chickens as it was causing problems.

Audio

  • Added sounds for civilian animations.

  • Fixed phasing errors in distant combat sounds.

  • Minor improvements to settlement ambients.

  • Intro video sound is now

Source

Steam News / 2 August 2021

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