In this update9
Full notes
Full Mount & Blade II: Bannerlord update
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What changed
- Performance
- Maps
- UI and audio
- Gameplay
- Fixes
Beta e1.6.1
Singleplayer
Crashes
Fixed a crash that occurred when determining the leader party of a siege when pillaging.
Fixed a crash that occurred after completing a crafting order for a noble that is in a party.
Fixed a crash that occurred when selecting "leave it to others" during sally out missions.
Fixed a crash that occurred when a caravan received items with modifiers.
Fixed a crash that occurred when fading out agents (mostly seen during tournaments).
Fixed a crash that occurred during large battles.
Fixed a crash caused by a raider party that was not removed during the “Destroy Raiders” quest.
Fixed a crash caused by the “Rival Gang Moving In” quest while loading to the waiting to join the fight state.
Fixed a crash that occurred when calculating inventory stats of a party with corrupt inventory data while loading a save.
Fixed a crash that occurred after the “Disrupt Supply Lines” quest.
Fixed a crash that occurred when attempting a prison break.
Fixed a crash that occurred when encountering a “Noble Revolt” quest party.
Fixed a crash that occurred when using drag and drop in the equip item panel.
Fixed a crash that occurred when removing a prisoner hero with the slider and then trying to execute the prisoner.
Fixed a crash that occurred when opening the inventory screen while having many companions in the party.
Fixed a crash that occurred after losing the battle against town guards in the “Gang Leader Needs Weapons” quest.
Fixed a crash that occurred due to some notables having null as their current settlement.
Fixed a crash that occurred when opening the quest menu that was caused by empty log entries.
Fixed a crash that occurred after the player selected an heir from their own party.
Performance
Optimisations to the campaign map party icon loading, reducing spikes.
Improved thumbnail render performance.
Additional minor UI memory improvements.
Dead notables and wanderers are now removed from object manager after 7 game days.
Save & Load
Fixed party name error when loading an old save for non-English languages.
Localisation
Various text improvements, fixes and grammar corrections.
Turkish language updates and fixes.
Chinese language updates.
Added translation support for French, Portuguese, Russian, Italian and Spanish for translators.
Reworked German post-processor.
Art
Added new musical instruments: Bodhran, cornu, dombra, oud, flute, hurdy-gurdy, vielle, kemane, harp, khomus, nay.
Added crowns for Battania, Northern Empire and Western Empire.
Added a splash screen to the initial loading screen.
Added more variety to facekeys and banners to solve duplication issues.
Added 11 new villages (also added to settlements.xml and custom battle scenes.xml):
empire_village_001 (Dyopalis)
empire_village_005 (Vealos)
empire_village_006 (Tevea)
empire_village_009 (Aeoria)
empire_village_011 (Gaos)
khuzait_village_g (Tismil)
khuzait_village_h (Usek)
vlandia_village_d (Halisvust)
vlandia_village_e (Etirfurd)
vlandia_village_f (Hongard)
vlandia_village_h (Palisont)
Minor scene fixes to Empire, Aserai, Vlandia and Khuzait towns and castles.
Sound improvements to Empire, Aserai, Vlandia, Khuzait, Battania and Sturgia town and castle scenes.
Performance and visual improvements to Sturgia level 3 castle models.
Improvements to some materials and textures.
Fixed an issue with snow not being properly rendered in some scenes.
Animations
A feature that reads the positions of the joints was disabled for hogs and chickens as it was causing problems.
Audio
Added sounds for civilian animations.
Fixed phasing errors in distant combat sounds.
Minor improvements to settlement ambients.
Intro video sound is now
Source
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