Full notes
Full Mount & Blade II: Bannerlord update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Maps
In this development update video, we take a look at some of the updates and changes to the game in e1.5.10 and e1.6.0. As always, a text version can be found below!
INTRO Greetings warriors of Calradia!
With e1.6.0 available in beta and e1.5.10 on its way to live soon, we thought it’d be a good time to share another development update to discuss the latest changes to the game. So, here we are, Development Update #8... let’s do it!
CAMPAIGN INTRO (e1.5.10) First up, we have a new campaign intro video that helps to bring you up to speed with the recent history of Calradia and establish the setting as you set forth on your adventure.
You’ll need to start a new campaign if you would like to experience the video in all its glory, or, if you are too invested in your current playthrough, you can watch it here on our YouTube channel instead!
DIFFICULTY PRESETS (e1.5.10) If you do decide to start a new playthrough, make sure to check out the new campaign difficulty presets which provide you with some helpful suggestions for the game’s difficulty settings. Newer players may want to consider starting out with the Freebooter or Warrior settings, which represent Easy and Normal respectively, while more experienced players may wish to opt for the more difficult Bannerlord preset. These presets are accompanied by a number of additions and changes to the difficulty options that allow you to further tailor the game’s difficulty to your liking.
IRONMAN MODE (e1.6.0) For those of you that are a little more adventurous and prefer to play the game on the latest beta branch, you can increase the game difficulty for your next playthrough even further in e1.6.0 by activating the new Iron Man mode that restricts your campaign to a single save file.
SAVE FILE CHARACTER (e1.5.10) A new player character visual was added to the save/load screen that helps to remove some of the burden from your memory when it comes to recalling characters from your save files, especially if you have multiple ongoing playthroughs. However, please note that you will need to load and save any existing save files for this update to take effect.
LEARNING RATES (e1.5.10) Next up, we have a fairly significant change to the character progression system. This change removes the character level effect when calculating the learning rate, meaning that increasing your character level will no longer affect learning rates, giving you much more freedom and control when it comes to developing your character.
36 NEW SCENES (e1.5.10) A whopping 36 new settlement scenes have been added to the game, with 23 villages, 3 castles, and 10 towns available for you to explore and conquer.
Unfortunately, there are a few too many to showcase in this video, but you can find more info on the scenes in the e1.5.10 patch notes, which you can access from the link in the video description below.
VILLAGE PRODUCTION ICONS (e1.6.0) Locating raw materials is now much easier in e1.6.0 with the addition of production icons to village nameplates. The icons can be seen at any distance meaning that you can find whatever resource you are looking for directly and conveniently on the campaign map.
SIGN-ON BONUS (e1.5.10) Taking an oath of fealty was made more rewarding in e1.5.10 with the introduction of a welcome gift from your new liege. You can expect to receive special gear and elite units upon bending the knee and joining each faction for
Source
Changelog.gg summarizes and formats this update. How we read updates.
