In this update11
Full notes
Full Mount & Blade II: Bannerlord update
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What changed
- Performance
- Fixes
- Gameplay
- Balance
e1.5.9
Singleplayer
Crashes
Fixed a crash that occurred due to never-ending looter map events.
Fixed a crash that occurred when killing the Family Feud quest NPC after persuading the target notable.
Fixes
Fixed a bug that caused player heroes to be duplicated in the main party.
Fixed a bug that caused the player to spawn as one of the bodyguards when talking to a hero in the main party.
Fixed kingdom decisions that had no plausible decision outcomes in edge cases.
Multiplayer
Crashes
Fixed a crash that occurred when joining a multiplayer game.
Known Issues https://forums.taleworlds.com/index.php?threads/known-issues.401168/
Beta e1.5.10
Singleplayer
Crashes
Fixed a crash that occurred when killing the Family Feud quest NPC after persuading the target notable. (Also in e1.5.9 hotfix.)
Fixed a crash that occurred due to never-ending looter map events. (Also in e1.5.9 hotfix.)
Fixed a crash that occurred after selling prisoners to the ransom broker and giving the "gather others" command to one of our companions.
Fixed a crash that occurred after completing the Disrupt Supply Lines conspiracy quest.
Fixed a crash that occurred in the inventory screen due to the equip/inspect panel of equipped items.
Fixes
Fixed kingdom decisions that had no plausible decision outcomes in edge cases. (Also in e1.5.9 hotfix.)
Fixed a bug that caused player heroes to be duplicated in the main party. (Also in e1.5.9 hotfix.)
Fixed the menu entry freezes.
Fixed a bug that caused clan members to die in combat even with the 100% clan member death chance reduction.
Changes
Auto recruitment in garrisons now stops if the new recruit would cause the total wage of the garrison to pass the limit. This was previously causing the desertion of high-tier troops due to new recruits being added.
Known Issues https://forums.taleworlds.com/index.php?threads/known-issues.401168/
Source
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