In this update10
Full notes
Full Mount & Blade II: Bannerlord update
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What changed
- Performance
- UI and audio
- Balance
- Fixes
- Gameplay
- Maps
Beta e1.5.5
Singleplayer
Crashes
Fixed a crash related to formation AI.
Fixed a quest issue that caused the game to crash on loading.
Fixed two crashes that occurred after the player cleared an alley.
Fixed a crash that occurred when performing hostile actions against neutral villages while serving a kingdom as mercenary.
Fixed a crash related to initial kingdom hero spawn points that occurred when loading the game.
Fixed a crash that occurred when pressing the exit to the main menu button while a conversation was active.
Fixed a bug that crashed the game after gaining XP when the player was already at the maximum level.
Fixed a crash which appeared after changing an option in the options menu.
Fixed a crash that happened when the "Fight against the conspiracy" quest timed out.
Fixed a crash that happened when Radagos was executed in the “Rescue Family” quest.
Fixed a crash that occurred when entering the same village over and over again.
Fixed a crash that occurred after offering a truce during barter.
Performance
Fixed a bug that caused performance drops on the world map after sounds were cut.
Save & Load
Autosave interval duration was increased. It now autosaves after leaving settlement and ending encounters.
A notification will be displayed after saving the game successfully.
Daily gold changes occurred multiple times in different loaded games for some saved games. This was fixed. Now the daily gold change occurs only once in a day.
Localisation
Text additions, spell checks and punctuation fixes.
Chinese localisation fixes.
Art
Navmesh IDs changed for better AI behaviours in front of castle gates.
Visual improvements on Khuzait, Vlandian and Empire villages:
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Empire_village_o
vlandia_village_j
Physics problems on some castle walls and rooves are solved in Tsagaan Castle.
In order to have a better balance between ranged and melee troops, high ground areas and their connections between each other were reduced in number in Tsagaan Castle.
Assigned alpha versions parallax to materials with parallax.
Visual improvements on Battania Keep and gatehouse models.
Improvements to the existing campaign maps icons.
Added new cradle model.
UI Changes
Added autosave interval control to the Campaign Options panel.
Added Married/Not Married filters to the encyclopedia hero list page.
Added explanation tooltip to the tax value in Town Management.
Now, the equip button in the inventory will replace the same type of weapon (if there is one equipped).
Army overlay can now show more than 18 parties in the army.
Barter offered item amount is now an editable text area.
Players can now load save games with double click on the saved game tuple.
Fixes
Fixed long party names overlapping weight values in the inventory screen.
Fixed a bug that caused UI to disappear after inspecting a companion's troops while talking.
Fixed minor visual issues in the tournament prize panel.
Fixed a bug that showed swapped values for "Casualties Inflicted" for a diplomacy war item.
Fixed a bug in the army nameplate that caused an issue icon to be visible even though the lord with the issue hasn't joined the army yet.
Battles and Sieges
Added -20% damage and weapon speed/reload penalty for using weapons while mounted. This is lowered by the Riding skill and reaches zero penalty at 100. The effect only applies to troops and characters in singleplayer mode. Some mechanical weapons (such as crossbows) are exempt from the damage penalty.
Heroes will no longer receive
Source
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