In this update6
Full notes
Full Mount & Blade II: Bannerlord update
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What changed
- Performance
- Maps
- Gameplay
- UI and audio
- Fixes
- Workshop
Beta e1.5.4
Singleplayer
Crashes
Fixed a bug which crashed the game when the player attempted to pick up an item just before and during the hideout boss cinematic. Item interaction is now disabled during cinematics.
Fixed a bug which prevented heavy infantry, skirmisher, heavy cavalry and light cavalry formations from spawning correctly in certain missions. This could cause crashes.
Fixed a problem which crashed the game when the player transferred troops from one formation to an empty one and then gave a formation order.
Fixed a crash that occurred while dragging-dropping items in the inventory.
Fixed a crash that occurred when a player failed at romance bartering.
Fixed a crash that occurred when an army leader died.
Fixed a crash that occurred when forming caravans.
Fixed a crash that occurred when clicking "take a walk around" after loading, if the save file was created while waiting in a village.
Fixed a crash that occurred when the player bartered with bandits for safe passage.
Fixed a crash that occurred when creating a kingdom.
Fixed a crash that occurred with battle simulations.
Fixed a crash that occurred when involved kingdoms made peace during a simulation.
Fixed a crash that occurred when the main hero tried to marry someone within the same AI-led party.
Fixed a crash that occurred when the player loaded a save file that was taken in the tutorial village menu in the tutorial phase.
Fixed a crash that occurred when the main hero died with an active quest.
Fixed a bug that made companions transport to another city while they were in the main hero's party. Also fixed a crash that occurred when the main hero clicked on the clan tab while the previously mentioned bug occurred.
Fixed a crash that occurred while opening the Smithy in towns.
Fixed some crashes and bugs that occurred when a nonplayer hero died in battle.
Performance
Loading core assets separately to speed-up first meaningful render during game launch.
Fixed CPU spikes on the campaign map caused by the distance checking algorithm.
Various CPU memory leaks were removed.
Save & Load
Clans are saved now. Clans added to XML will not be added to games that have already started and will only be available in new games. Deleting a clan from an XML will not affect save games.
Save game files are now categorized by their game in the UI.
Art
5 new empire villages added.
Various improvements on castle gates for better AI behaviours.
Improvements to empire_town_j_siege's navigation mesh for better AI behaviours.
There was a minor visual bug in Aserai parley scenes, about the flags getting into the walls. That bug was fixed on all the levels.
Improvements to workshop scene props scaling.
Visual improvements to Khuzait villages.
Visual improvements on Vlandia keep model.
Added rein rope simulation to chain_horse_harness.
Northern light harness and Imperial riding harness were replaced with newer versions.
Fixed visual issues on Sturgia and Khuzait keep banners.
Improvements on some of the Empire villages:
Empire_village_f, empire_village_g, empire_village_h, empire_village_i, empire_village_j
Fixed a visual issue on the board game.
Fixed stair physics and some visual issues on one of the Empire towers.
Fixed the player falling into emptiness issue in Empire dungeons.
Fixed prison bars visibility issue in Vlandian dungeons.
Fixed a bug that prevented smooth grass LOD transition.
Improved quality of tree billboard rendering.
Some GI updates were made to the empire_town_j_siege.
Updated and enriched flora on
Source
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