In this update2
Full notes
Full Mount & Blade II: Bannerlord update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Performance
- Compatibility
Main
Versions Native: e1.5.1 SandboxCore: e1.5.1 Sandbox: e1.5.1 Storymode: e1.5.1 CustomBattle: e1.5.1
Prevented storyline related heroes from being able to be killed in battles during storyline quests.
Fixed an issue that prevented locations of characters being updated in a settlement that the player was in after a declaration of war or peace.
Fixed an issue that made players able to open conversations with prisoners without entering the castle.
Fixed an issue that caused the player and conversation partner to spawn in the enemy lords hall during a siege.
Fixed a crash that happened when entering a hideout.
Fixed a rare issue that caused villages to start raiding themselves without an enemy encounter.
Known Issues https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
Beta
Versions Native: e1.5.2 SandboxCore: e1.5.2 Sandbox: e1.5.2 Storymode: e1.5.2 CustomBattle: e1.5.2
All 1.5.1 fixes above.
Fixed an issue that prevented player-led army parties from recruiting troops.
Fixed an issue that caused party icons to disappear after exiting a settlement.
Fixed a crash that occurred when entering the smithy in any town.
Fixed a crash that occurred when the Trade screen opened.
Fixed a crash that occurred if the player kingdom makes peace during a battle simulation.
Players will no longer create caravans for the Lord Needs a Tutor quest NPC.
Fixed the issue of multiplayer player avatars looking older than their own setting.
Fixed a bug that threw the player out if the player was disguised in an enemy town and the player's clan declared war/peace with another faction.
Known Issues https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
Source
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