In this update14
Full notes
Full Mount & Blade II: Bannerlord update
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What changed
- Compatibility
- Performance
- Gameplay
- UI and audio
- Fixes
- Balance
Beta
Versions Native: e1.5.1 SandboxCore: e1.5.1 Sandbox: e1.5.1 Storymode: e1.5.1 CustomBattle: e1.5.1
Singleplayer
Crashes
Two end of battle crashes were fixed.
Fixed an issue with dead agents dropping equipment that was causing the game to crash.
Fixed a crash that occurred after arena practice fights.
Fixed a crash that was caused by garrisons without a bound settlement.
Fixed a crash that occurred due to a dialogue condition in the main storyline.
Fixed a crash that was related to corporal punishment.
Save & Load
Added a notification that informs the player that the game was successfully quicksaved.
Localisation
Updated Chinese translations.
Turkish translation updates.
Minor text and punctuation fixes.
Art
Fixed a visual issue with an Aserai Helmet
horse_harness_a, horse_harness_roman_b and horse_harness_saxon have been remastered. Brought to your service under the names Saddle of Aeneas, Fortuna's Choice and Celtic Frost.
Added new Battanian chainmail armour.
Fixed some clipping issues on civilian clothes.
Updated some spear fur guard meshes for better aesthetics and optimized crafting spear pieces for future updates.
Fixed a bug where arrows went through some solid pots instead of getting stuck.
improved on some of the Aserai and Vlandia village scenes.
Animations
Added new death animations for camel riders.
UI Changes
Added missing troop tier and type icons to the new hideout troop selection popup
The selected skill now stays the same when the current character is changed in character developer screen for easier comparison
Fixes
Fixed a bug that caused a crash while preparing tooltip for villages in the town management popup.
Fixed some localization bugs in the encyclopedia.
Fixed a bug that caused development stats for items to be visible in item tooltip (Culture, StringId).
Fixed a bug that caused selected clan to change in Kingdom clan tab after supporting a clan.
Fixed an issue in character naming that didn't allow for 1 character names in Asian languages.
Fixed an issue that caused the raid icon to become visible in village nameplates when there is a battle happening nearby.
Battles and Sieges
Not being able to defend against ranged attacks when the Auto option was selected for blocking direction has been fixed.
AI will be less cautious while they are besieging settlements so the player has a greater chance to experience defensive sieges by breaking into a castle or town. In previous versions, the AI was giving up the siege in most scenarios when the player joined the defenders because of changed power ratios. Because of this sieges will also be won more frequently by defenders compared to past versions.
Character Development System
We have removed some of the starting equipment that was too strong or too expensive. This will create a more even starting point for each selection.
Added 24 for combat-related perks for Riding. This completes the perks for this skill.
Added 6 new campaign-related throwing perk.
Clan and Party
Starving parties healthy troops will be wounded 50% slower
Armies
AI changes its siege targets less frequently now so they lose less time while travelling from one target to another
Because of some bugs, weak factions were having problems in forming armies. Now they will form armies even if they are weak and they will not simply give up. In rare cases, some factions which have no settlements left will make comebacks by conquering a new settlement.
Kingdoms and Diplomacy
AI clans make their war/peace decisions
Source
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