In this update6
Full notes
Full Mount & Blade II: Bannerlord update
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Repeated intro
Greetings warriors of Calradia! Today, we are moving the current beta branch to our main Steam branch. Below you will find the original changes included in the beta branch, our previous hotfixes to the beta branch as well as some additional changes that we have done since.
What changed
- Compatibility
- Performance
- UI and audio
- Fixes
- Gameplay
- Balance
Main
Versions Native: e1.4.3 SandboxCore: e1.4.3 Sandbox: e1.4.3 Storymode: e1.4.3 CustomBattle: e1.4.3
Previous Beta Hotfixes:
18/08/20
Fixed a crash that occurred when entering a settlement.
Fixed a crash that occurred while distributing loot after battle.
Fixed a game freezing issue related to sound stutters.
Fixed an issue with party troops changing to 0 after battles.
Reduced the rate of casualties when a party is starving.
Changes made to the campaign AI party logic to change target less during the preparation of sieges.
12/08/20
Fixed a crash that occurred when entering a settlement that you own.
Fixed an issue with the assault option not showing in some instances when joining an ongoing siege.
Fixed a crash that occurred when entering a newly captured city with an army.
Parties led by companions are now able to join armies.
Fixed a crash when the AI army leader lifted a siege.
Fixed an error while loading modules on game startup that caused a crash.
Fixed a crash that occurred with newborn NPC having no civilian or battle equipment set.
Fixed a crash that occurred when the player completed an arena practice fight after loading the game while the arena menu was active.
Fixed a crash where a minor faction and a bandit party attacked an enemy faction and the player decided to help it.
11/08/20
Fixed a crash that occurred when talking to a minor faction party during the main storyline.
Tier 4 troop wages are decreased by 1 gold and Tier 5 wages decreased by 3 gold.
Fixed a crash that occurred when attempting to perform an action while at a settlement with an army.
Fixed a bug that tagged garrisons as mobile parties which caused prison escape chances to be calculated incorrectly.
Fixed a crash the occurred while creating settlement notifications for caravan transactions.
06/08/20
Fixed a bug that caused wounded animations to not play while talking to an imprisoned lord.
Fixed a bug where the player party was erroneously called to an AI army that caused it to automatically move towards the army's position.
Fixed a bug that prevented some nobles from spawning in new games.
Fixed an issue where nobles without party were not going another settlement to join tournaments. Fixed a bug where family members stop being eligible for leading parties.
Notables' power ratings were stabilising at 100 after some time, this is fixed and balanced.
Default trade penalty (buy-sell price difference from average) is reduced to 8% from 10%.
30/07/20
Imperial Sergeant Crossbowmen got their swords back.
Fixed an issue related with automatic block direction option in which ranged attacks forced the player to stop holding their shield up.
AI now needs to build more siege equipment before launching an assault. If attackers start a siege assault without any equipment or with only one ram/siege tower, the settlement will have a better advantage compared to previously.
Siege preparation is now 33% longer.
Item prices differentiate more among settlements so merchant players & caravans can make better profits.
Fixed a crash that occurred if the player left an army while at a settlement.
Fixed a bug that caused problems with health
Source
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