In this update9
Full notes
Full Mount & Blade II: Bannerlord update
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What changed
- Compatibility
- Performance
- Fixes
- Gameplay
- Maps
- UI and audio
Beta
Versions Native: e1.5.0 SandboxCore: e1.5.0 Sandbox: e1.5.0 Storymode: e1.5.0 CustomBattle: e1.5.0
Singleplayer
Crashes
Fixed a crash that could occur at the end of battles due to a missing check in a 'formation AI' behaviour.
Fixed a bug that caused Manual Laborers quest to crash.
Fixed a crash that occurred when annexation decisions were proposed by AI clans.
Performance
Improved performance of retreat and flee behaviour of battle formations.
Optimized AI ranged and melee target selection for performance and spike reduction.
GPU performance improvements for towns - Make shadow occlusion queries great again!
Save & Load
Refactored the save/load file paths so they won't include the Native folder.
Fixed a bug that caused Siege Battle to continue in Lords Hall if players exited to the main menu while climbing a ladder during a siege mission.
Fixed an issue that caused wrong prisoner numbers to be displayed in the load screen.
Art
Fixed navigation mesh issue in Mazhadan Castle.
Keep and arena menu images have been updated.
Fixed a few bugged siege ladders that prevented climbing.
Fixed castle gates physics issues.
Fixed clipping issues on some of the gloves.
Fixed visual glitches on some of the armours.
Added a new Sturgian light armour.
Improvements on Empire wall brick textures.
Improved Empire Dungeon and some garden meshes.
Fixed some parallax issues on Empire Buildings.
Fixed trader missing issues in Vlandia cities.
Fixed walkable area problem in some scenes.
Crafting Axe Pieces have been optimised for future updates.
Made some improvements (f.e. adding dynamic barriers and indestructible merlons) on the following scenes:
sturgia_castle_003, aserai_castle_002, khuzait_castle_002, vlandia_castle_005a
Added 3 new hair types.
Added new Battanian chain mail armour.
Fixed visual issues on the male version of Northern Visored Cap.
Fixed getting teleported into the void on Empire Tavern scenes issue.
Improvements on some Aserai Villages.
Helmets with wrong beard-covering tag fixed.
Lords and Ladies facekeys revised for Sturgia.
Animations
Fixed many of the agent movement errors near wall and stair intersections.
Campaign Map
Fixed a bug which caused the raid particles to be invisible after a campaign save game was loaded.
Improved geometry in world map, improved texture detail, paths and roads are added, fixed various visual problems with settlements, improved pathfinding. Aserai lands are re-rendered. slight changes in settlements placements for balance reasons. Change in some village productions for balance and lore reasons.
UI
Changes
New Campaign Map Mobile Party Trackers:
Now players can see and track(keep inside their screen) mobile parties of their clans and armies of their kingdom on the campaign map, while they're not in the spotting range.
Encyclopedia Favourites:
Now players can favourite encyclopedia items so these favourited items will be shown at the top of their respective lists.
New Hideout Troop Management Screen:
New popup for hideout troop management before hideout battles that will decrease deadtime waiting for the party screen to load.
Players can now input numbers directly in Custom Battle sliders (army size, troop type percentage).
Added a tooltip to the execution notification ("Execute Him/Her" button) to show the player, who they'll lose relation with.
Added new Game Menu images for each cultures' settlement keep and arena menus.
Fixes
Fixed an issue that caused the inventory screen to close when the item preview popup is open. Now ESC closes the preview first.
Fixed a bug that caused the governor selection panel to go out of
Source
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