Full notes
Full Mount & Blade II: Bannerlord update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings warriors of Calradia!
What changed
- Maps
- Gameplay
- UI and audio
- Store
In this development update video, we take a look at the first batch of modding tools that we hope to share towards the end of this month, as well as some upcoming changes to the game.
We hope you enjoy the video! And for those that prefer to read: the script can be found below.
Greetings warriors of Calradia!
In this development update, we’ll be taking a look at some recent and upcoming changes to the game, as well as the first batch of modding tools that we hope to share towards the end of this month!
So, grab yourself a cup of tea, sit back, relax, and enjoy the video.
SCENE EDITOR Let’s start by taking a look at the Scene Editor and some of its many tools.
The Scene Editor is used by our level designers to create and edit all of the game’s scenes, including the world map.
The Terrain Select and Terrain Elevation tools allow modders to create terrains of various sizes and sculpt their geometry. With this menu, users can also export height and material maps or import new ones to the scene.
With the Paint Terrain Layer tool, modders can then paint the terrain with various textures like desert sands, lush grass, or cobblestones. This tool can also be used to generate forests and farmlands with ease.
Meanwhile, the Add Flora tool is much more controlled and is well suited for detail work, such as placing various rocks and vegetation.
Add Entities allows modders to access the entire prefab pool of Bannerlord, as well as any new ones they have added to the game. These entities can then be manipulated in many ways, from simple rotation and scale changes to modifying their texture or colour, changing their physics properties, or adding sound, light and particle effects, as well as scripts.
The Atmosphere Editor allows modders to select from a number of preset atmospheres, or create new ones.
Finally, the Global Illumination tool bakes precomputed lighting values onto the scene to simulate realistic lighting conditions.
Alongside the Scene Editor, we’ll be sharing a number of other modding tools.
MESH EDITOR The mesh editor allows modders to import and export meshes and adjust some of their properties.
MATERIAL EDITOR The material editor allows modders to create and define materials and their properties.
TEXTURE EDITOR The texture editor allows modders to import and export textures and adjust some of their properties.
PARTICLE EDITOR The particle editor is a fairly comprehensive tool that enables the creation and editing of particle effects using many inbuilt features.
CLOTH EDITOR The cloth editor allows modders to define cloth simulation values for meshes.
MODEL VIEWER Finally, the model viewer allows modders to review meshes, skins and animations while allowing for multiple assets to be loaded together.
We’ll be sharing some basic documentation for these tools alongside their release. We intend to expand this over time.
Before we move on to take a look at the game, we would like to take a moment to thank our modding tools test group for their feedback and support in bringing these tools to release.
So with modding tools out of the way, let’s move on to take a look at those game updates.
AUTOBLOCK By setting the block direction to auto in the options menu, players will no longer need to choose a direction using the keyboard or mouse to block enemy attacks in
Source
Changelog.gg summarizes and formats this update. How we read updates.
