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Steam News1 August 20205y ago

Development Update #1: UI and Multiplayer

Hello everyone, we hope you will enjoy this new format. A text version of the video script has been appended to the post for those of you that prefer to read. Have a great weekend and stay out of melee range!

Full notes

Full Mount & Blade II: Bannerlord update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone, we hope you will enjoy this new format. A text version of the video script has been appended to the post for those of you that prefer to read. Have a great weekend and stay out of melee range!

What changed

0 fixes6 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Store
  • Server
addedHello everyone, we hope you will enjoy this new format. A text version of the video script has been appended to the post for those of you that prefer to read. Have a great weekend and stay out of melee range!
addedINTRO Greetings warriors of Calradia, and welcome to our new format development update!
changedPreviously, we discussed the game almost exclusively through written text - often covering a single theme or topic. Now we want to take a broader approach and explore additional avenues to keep you updated with what’s going on with the development of the game.
changedToday, we will be taking a look at some recent and upcoming changes to the user interface, user experience, and multiplayer.
addedNEW CONVERSATION SCREEN A new conversation screen has been added that removes the need to load an entire scene to initiate a dialogue. Instead, the game now chooses from a selection of backdrops and opens a conversation screen directly on the campaign map. This change significantly improves the flow of the campaign gameplay for both peaceful interactions and combat.
changedHIDEOUT MISSION TROOP SELECTION Previously, a random selection of troops was automatically selected when attempting to clear a hideout. Players can still charge in, but they now also have an option to fully customize their roster.

INTRO Greetings warriors of Calradia, and welcome to our new format development update!

Previously, we discussed the game almost exclusively through written text - often covering a single theme or topic. Now we want to take a broader approach and explore additional avenues to keep you updated with what’s going on with the development of the game.

We think that this video format will allow us to showcase a range of upcoming changes that we hope you will enjoy.

Today, we will be taking a look at some recent and upcoming changes to the user interface, user experience, and multiplayer.

We invite you to sit back, relax, and enjoy the video!

NEW CONVERSATION SCREEN A new conversation screen has been added that removes the need to load an entire scene to initiate a dialogue. Instead, the game now chooses from a selection of backdrops and opens a conversation screen directly on the campaign map. This change significantly improves the flow of the campaign gameplay for both peaceful interactions and combat.

HIDEOUT MISSION TROOP SELECTION Previously, a random selection of troops was automatically selected when attempting to clear a hideout. Players can still charge in, but they now also have an option to fully customize their roster.

PLAYER EMOTES A number of cosmetic emotes have been added to the game to allow players to celebrate their victories alongside their troops. Players are able to press the “O” key to play the default animation or hold the key to be presented with a selection wheel. Currently, this change is only present in single-player, however, we do intend to expand this to multiplayer at a later date.

COMBAT TESTING For the past month or so we have been working alongside a small but diverse group of players to refine many aspects of multiplayer combat and balancing.

The aim of the group has been to streamline the feedback process by having community members and game developers play alongside each other in organised tests. To aid us in this process, we developed a tool that allows us to push combat parameter changes directly to clients through the server they are connected to, without needing to relaunch the game or reconnect to the server.

Over time, a selection of multiplayer clans were invited to the tests so that we could watch organised teams face off against each other to see what kind of strategies and tactics they were using, and in some cases abusing, to win.

These tests have led to many changes to combat parameters, troops, perks, and equipment, but we want to be clear that adjusting classes and combat parameters is an ongoing process and no changes are final.

BANNERLORD ID SYSTEM The Bannerlord ID system allows players to choose a unique username for themselves independent of the platform they play the game from. This means that players on both Steam and Epic Games Store can add each other as friends and play alongside each other in the same party.

CLAN SYSTEM The clan system enables a full party of players to create their own clan within the game via the new clan tab on the lobby screen. While creating the clan, the party leader can choose the clan name, tag, sigil, and faction. Once

Source

Steam News / 1 August 2020

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