In this update10
Full notes
Full Mount & Blade II: Bannerlord update
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Repeated intro
Greetings warriors of Calradia!
What changed
- Compatibility
- Performance
- UI and audio
- Fixes
- Security
- Gameplay
Today, we are moving the current beta branch to our main Steam branch. Below you will find the original changes included in the beta branch, our previous hotfixes to the beta branch as well as some additional changes that we have done since.
Main
Versions Native: e1.4.2 SandboxCore: e1.4.2 Sandbox: e1.4.2 Storymode: e1.4.2 CustomBattle: e1.4.2
Latest Changes:
Fixed a crash related to annexation decisions initiated by the AI.
Fixed a crash related to kingdom strength calculations.
Some localisation related fixes.
Fixed a bug that prevented leave punishments from applying to parties.
VAC banned players will now see a different login error.
Fixed a possible cause of player names not being shown on Bannerlord friend list. Please report to us if you still encounter this issue.
Bannerlord friend list will now be loaded upon login.
Fixed a Captain mode bug that prevented additional armour perks from applying to AI troops.
Previous Beta Hotfixes:
11/06/20
A crash caused by a stillborn child was resolved.
A problem with being unable to name a twin has been fixed.
09/06/20
Three perks (chink in the armor, show of strength and generous rations) were causing negative troop prices. This is fixed.
Fixed an issue that caused players to become stuck in the defection persuasion conversation.
Fixed a crash that occurred when Needs Help with Looter quest ended.
Fixed an issue that caused automated kingdom decisions for player mercenaries.
Fixed an issue with combat tips and raise the meek perks relating to a miscalculated passive XP gain.
Fixed and balanced an inflation issue with item prices.
05/06/20
Fixed an issue that caused a crash when the player participated in war and peace decisions.
Initial Beta Changelog:
Singleplayer
Crashes
Fixed a rare tournament crash.
Fixed a crash that occurred when a hero had reached the maximum number of perks & focus points.
Fixed a crash caused by upgrading settlement projects.
Fixed a crash which occurred after closing the Town Menu or Encyclopedia Screen.
Fixed a crash that occurred when the Army of Poachers and Family Feud quest villages were the same village.
Fixed a crash that occurred for the Chinese localisation.
Save & Load
Save file compression was optimized by around 80%.
Increased the number of autosave files to 3.
Localisation
Punctuation fixes and corrections for some texts.
Turkish translation updates.
Art
Fixed some snow texture issues in Khuzait villages.
Various model/material and texture improvements for campaign map icons.
UI
Clan Screen
Moved clan member role assignments from parties tab to members tab. Now players can assign roles to clan members, specific to parties that they're in.
Players can now rename their family members in the clan members tab.
Fiefs tab now shows Towns and Castles in different lists and contains bound settlements, notables in the settlements.
The Parties tab now lists the amounts of each troop type that a party currently has.
The Other tab now shows more detailed information about workshops owned.
Shift and Control modifiers now work with both left and right side keys in inventory and party screen.
Added missing One-Handed and Two-Handed perk icons.
Fixed Kingdom decision popup behaviour for rulers.
Fixed a bug that caused the likelihood percentage value next to the propose button to show incorrect values.
Fixed localisation issues in the Custom Battle screen.
Fixed some texts not updating to the correct language on language
Source
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