In this update9
Full notes
Full Mount & Blade II: Bannerlord update
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What changed
- Compatibility
- Performance
- Fixes
- Gameplay
- UI and audio
- Balance
Beta
Versions Native: e1.4.3 SandboxCore: e1.4.3 Sandbox: e1.4.3 Storymode: e1.4.3 CustomBattle: e1.4.3
Singleplayer
Crashes
Fixed a crash that happened upon leaving villages.
Fixed a crash that occurred when entering some of the hideouts.
Fixed a bug that caused the game to crash when the main hero's troops retreated while the main hero was wounded in Radagos' Hideout.
Fixed a crash that happened when the rogue hero is killed in Notable Wants Daughter Found Quest.
Fixed a crash that happened when the main hero was executed because of crime rating.
Fixed a crash that occurred when a player successfully persuaded a hero to join his/her kingdom while sieging the related hero's settlement.
Fixed a crash that occurred when asking tavern keepers for available issues.
Fixed a crash which happened on exiting the game.
Fixed a crash that happened when the game could not parse a bad translation text.
Fixed a problem that caused crashes while ticking on the campaign map.
Fixed a crash that occurred during marriage barter.
Fixed a crash that happened at the start of the conspiracy quest.
Performance
Reduced memory usage of large settlement scenes by optimizing the memory footprint of game entities.
General CPU memory usage improvements for missions/scenes. For one of our currently most demanding scenes (Balgrad), which is very crowded, this meant a reduction of 100-150mb.
UI memory usage was reduced on the campaign map. UI binding system performance improvements were made.
Optimized weapon mesh loading behaviour for campaign party icons in order to prevent FPS drop spikes.
Sword parts have been optimized for better performance during crafting.
Save & Load
Fixed a bug that caused troop formations to reset after saving and loading the game.
Fixed a bug that caused settlement characters to not to spawn after Saving and loading while waiting in a settlement.
Fixed a bug that skips the first clan income after loading the game.
Localisation
Chinese localisation improvements
Punctuation fixes, spelling corrections and other localisation updates
Art
Navmesh edits for better ai movement in the bazaar area of aserait_town_c.
Navmesh edits for better ai movement on ladders for sturgia_castle_003.
Improvements on empire keep models and scenes.
Added new ultra-short afro hair
Fixed some visuals issues in weapon crafting pieces.
Sestadeim Castle now has a castle scene.
Added new Sturgian armor set; Northern Lamellar Vest / Northern Short Lamellar Vest
Fixed a physics issue with falling down and getting stuck near some of the walls
Visual quality and performance improvements on trees.
Added 3 new old looking Sturgian shields
Fixed Northern Sloven Leather armor's clipping problems
Campaign Map
Pathfinding and navmesh fixes in the world map.
Army member icons now make a movement animation while relocating during events, instead of floating.
World Map icon textures/models/materials were improved.
UI Changes
New conversation screen on the campaign map
This will allow players to open conversations on the campaign map with other parties much faster and without a loading screen.
Implemented cheering
Players can now cheer with the key “O”. A click will play the first cheer animation whereas holding “O” will open a cheer wheel with 4 animations in place. This is a feature in progress and will be implemented for MP with more features in future patches.
Custom Battle Improvements
Now the "Select a Map" text disappears on editable area focus and all maps are visible on dropdown upon area selection
Now siege machines
Source
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