Full notes
Full Mount & Blade II: Bannerlord update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
- Gameplay
- Compatibility
Main
Versions
Native: e1.4.1 SandboxCore: e1.4.1 Sandbox: e1.4.1 Storymode: e1.4.1 CustomBattle: e1.4.1
Fixed a crash that could occur during the daily tick.
Xauna scene fixes
Fixed barriers around:
The outside of the map
The outside of many buildings and fenced areas
Fixed a server-side crash that occurred when players were walking/being pushed to walls and stairs.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
Beta
Versions
Native: e1.4.2 SandboxCore: e1.4.2 Sandbox: e1.4.2 Storymode: e1.4.2 CustomBattle: e1.4.2
All fixes listed above.
Three perks (chink in the armor, show of strength and generous rations) were causing negative troop prices. This is fixed.
Fixed an issue that caused players to become stuck in the defection persuasion conversation.
Fixed a crash that occurred when Needs Help with Looter quest ended.
Fixed an issue that caused automated kingdom decisions for player mercenaries.
Fixed an issue with combat tips and raise the meek perks relating to a miscalculated passive XP gain.
Fixed and balanced an inflation issue with item prices.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
Steam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
