In this update10
Full notes
Full Mount & Blade II: Bannerlord update
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Repeated intro
Greetings warriors of Calradia! You can find the latest updates to the beta branch below.
What changed
- Compatibility
- Performance
- Gameplay
- UI and audio
- Fixes
- Maps
Beta
Versions
Native: e1.4.2 SandboxCore: e1.4.2 Sandbox: e1.4.2 Storymode: e1.4.2 CustomBattle: e1.4.2
Singleplayer
Crashes
Fixed a rare tournament crash.
Fixed a crash that occurred when a hero had reached the maximum number of perks & focus points.
Fixed a crash caused by upgrading settlement projects.
Fixed a crash which occurred after closing the Town Menu or Encyclopedia Screen.
Fixed a crash that occurred when the Army of Poachers and Family Feud quest villages were the same village.
Fixed a crash that occurred for the Chinese localisation.
Save & Load
Save file compression was optimized by around 80%.
Increased the number of autosave files to 3.
Localisation
Punctuation fixes and corrections for some texts.
Turkish translation updates.
Art
Fixed some snow texture issues in Khuzait villages.
Various model/material and texture improvements for campaign map icons.
UI
Clan Screen
Moved clan member role assignments from parties tab to members tab. Now players can assign roles to clan members, specific to parties that they're in.
Players can now rename their family members in the clan members tab.
Fiefs tab now shows Towns and Castles in different lists and contains bound settlements, notables in the settlements.
The Parties tab now lists the amounts of each troop type that a party currently has.
The Other tab now shows more detailed information about workshops owned.
Shift and Control modifiers now work with both left and right side keys in inventory and party screen.
Added missing One-Handed and Two-Handed perk icons.
Fixed Kingdom decision popup behaviour for rulers.
Fixed a bug that caused the likelihood percentage value next to the propose button to show incorrect values.
Fixed localisation issues in the Custom Battle screen.
Fixed some texts not updating to the correct language on language setting change.
Fixed execution popup visual error.
Fixed a UI problem where wanderers in enemy towns are shown as red.
Character Development System
All polearm skill perks which are related to combat were re-implemented/fixed.
Fixed charm, leadership, trade & medicine perk bugs.
Implemented secondary effects of two-handed perks.
Implemented secondary effects of polearm perks.
Fixed a false effect of smithing perks.
Fixed issues with the one-handed & two-handed perks.
Clan and Party
Minor faction leaders were gaining too much money and their expenses were very low and this was causing gold inflation. This was fixed.
Kingdoms and Diplomacy
Fixed an issue with the behaviour of safe passage deals when the player is in a besieged settlement.
Settlement Actions (Town, Village, Castle and Hideout)
Relation loss that occurs when a village is raided is no longer spammable and it is now proportional to the amount of damage caused to the village. Players will still lose a fixed (but reduced) relation amount with village notables and the owning clan's leader when they initiate a war by raiding the village during peacetime.
Quests & Issues
New quest "Scout Enemy Garrison" added.
Balanced rewards and requirements of Artisan Overpriced Goods, Artisan Can't Sell Product at A Fair Price, Gang Leader Needs to Offload Stolen Goods, and Deliver the Herd Quests.
Landlord Needs Access to Village Commons
Quest design was changed. (Old active quests will be cancelled when a game is loaded.)
Family Feud Quest
Source
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