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Steam News14 May 20206y ago

Beta Patch Notes e1.4.1

Beta Versions Native: e1.4.1 SandboxCore: e1.4.1 Sandbox: e1.4.1 Storymode: e1.4.1 CustomBattle: e1.4.1 Singleplayer Crashes Fixed a crash that occurs on the campaign map at different times.

In this update2

Full notes

Full Mount & Blade II: Bannerlord update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

19 fixes9 additions15 changes1 removal
  • Compatibility
  • Performance
changedBetaVersions Native: e1.4.1 SandboxCore: e1.4.1 Sandbox: e1.4.1 Storymode: e1.4.1 CustomBattle: e1.4.1
fixedCrashesFixed a crash that occurs on the campaign map at different times.
fixedCrashesFixed a rare crash for encounter menus.
fixedCrashesFixed a rare crash when entering a tournament.
fixedCrashesFixed a rare crash that occurred when trying to activate the Army of Poachers quest.
fixedCrashesFixed a crash that occurred after Save & Load when the player is inside the training field with a companion.

Beta

Versions Native: e1.4.1 SandboxCore: e1.4.1 Sandbox: e1.4.1 Storymode: e1.4.1 CustomBattle: e1.4.1

Singleplayer

Crashes

  • Fixed a crash that occurs on the campaign map at different times.

  • Fixed a rare crash for encounter menus.

  • Fixed a rare crash when entering a tournament.

  • Fixed a rare crash that occurred when trying to activate the Army of Poachers quest.

  • Fixed a crash that occurred after Save & Load when the player is inside the training field with a companion.

  • Fixed a rare crash that occurred when trying to talk with army members that are inside an army that the player is leading.

  • Fixed a bug that leads to a crash in the Army of Poachers quest if the player retreats from the quest battle.

  • Fixed a crash which could happen during scene entry or exit.

  • Fixed a rare crash with the main storyline.

  • Fixed a crash that could happen when prisoners were transferred to bandit parties through barter.

Performance

  • Increased performance / disabled auto-saving game on exiting the game.

Save & Load

  • Added functionality to update party and map event positions to support save games in cases where the main map has changed.

Localisation

  • Additional Chinese translations and translation fixes.

  • Turkish translation updates.

Art

  • Fixed some chairs inside Khuzait level 2 keep.

  • Added new dynamic barriers for AI and indestructible merlons to Empire castle, Sturgeon town and Vlandian city.

  • New keep and village banners for factions have been added.

  • Some beards have been retouched and cleaned, LODs added.

  • Added 2 new Sturgian armours.

  • Updated some Aserai civil clothes textures.

  • Fixed a cloth simulation mesh bug.

  • Khans Guard cloth simulation tweaked.

  • Lancer Armour cloth simulation tweaked.

  • Fixed AI spawn points and some season issues on Battanian villages.

  • Fixed some navigation mesh issues on Sturgian villages.

  • Fixed visual issues on various prefab meshes such as village houses, stairs,etc .

  • Fixed holster physics.

  • The scene of Pen Cannoc has been changed according to the city's location on the map.

  • Some interior scenes were corrected in accordance with the culture and level of the settlements.

  • Fixed skinning problem (or visual glitches) on one of the civilian dresses.

  • Added 5 new battania shields.

Animations

  • Added new main map attack animation.

Audio

  • Added three new music tracks for the campaign mode.

  • Minor updates for existing campaign mode tracks.

UI

  • Changes

    • User Interface for Sandbox Kingdom creation

    • A new shortcut, "Left Ctrl" (like Left Shift) has been added to affect the entire stack with the action (e.g Transfer, Upgrade etc.)

    • Added new images for map notification circles, settlement owner changed and siege underway.

    • Barter auto offer button will turn green if the current status of the barter is acceptable.

    • "Army Created" map notification inspection and Kingdom army "show on map" button now will directly focus on the army, if that army is currently visible on the map, instead of showing the army's target.

  • Fixes

    • Now non-traded item prices in inventory are updated correctly. i.e. If the player sold a horse, only that horse's price would be updated but the market price for the same category horses would also change but not show. This didn't result in any miscalculation of the total cost of the transaction, it was purely visual and it's now fixed.

    • Fixed character visual blocking the selection for perks over 275 skill level in character developer in some aspect ratios.

    • Fixed perks vertical and horizontal placements in character developer in non 16:9 aspect

Source

Steam News / 14 May 2020

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