HomeGamesUpdatesPricingMethodology
Steam News7 May 20206y ago

Patch Notes e1.3.0

Greetings warriors of Calradia! Today, we are moving the current beta branch to our main Steam branch.

In this update2

Full notes

Full Mount & Blade II: Bannerlord update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings warriors of Calradia!

What changed

9 fixes1 addition7 changes2 removals
  • Compatibility
  • Performance
  • Gameplay
  • Fixes
changedToday, we are moving the current beta branch to our main Steam branch. Below you will find the original changes included in the beta branch, our previous hotfixes to the beta branch as well as some additional changes that we have done since.
fixedLatest Changes:Fixed a beta exclusive issue where newly created characters and other objects could get mixed up with each other. This created instability & possibly crashes. It was also responsible for broken companions and encyclopedia problems. The fix does not recover broken beta save games, but it should resolve the issue for new games. You can test this by checking if newly created characters or other objects have their own appropriate encyclopedia pages instead of another character’s or object's page.
fixedLatest Changes:Fixed a rare crash that occurred when initialising the final phase of the main storyline for Imperial supporters.
fixedLatest Changes:Fixed a crash that occurred when choosing the "Try to get away" option in an encounter.
fixedLatest Changes:Fixed a Save & Load related crash that occurred when entering the training field with a companion.
changedLatest Changes:Some lords were losing all their money and then starving. This was due to fortification taxes being too low, they have been increased by 25%. Also, NPC clan leaders now react faster to losing money and reduce their garrison sizes before going bankrupt.
Cavalry advantage in simulations30%20%Cavalry advantage in simulations decreased, nerf

Today, we are moving the current beta branch to our main Steam branch. Below you will find the original changes included in the beta branch, our previous hotfixes to the beta branch as well as some additional changes that we have done since.

Main

Versions Native: e1.3.0 SandboxCore: e1.3.0 Sandbox: e1.3.0 Storymode: e1.3.0 CustomBattle: e1.3.0

Latest Changes:

  • Fixed a beta exclusive issue where newly created characters and other objects could get mixed up with each other. This created instability & possibly crashes. It was also responsible for broken companions and encyclopedia problems. The fix does not recover broken beta save games, but it should resolve the issue for new games. You can test this by checking if newly created characters or other objects have their own appropriate encyclopedia pages instead of another character’s or object's page.

  • Fixed a rare crash that occurred when initialising the final phase of the main storyline for Imperial supporters.

  • Fixed a crash that occurred when choosing the "Try to get away" option in an encounter.

  • Fixed a Save & Load related crash that occurred when entering the training field with a companion.

  • Some lords were losing all their money and then starving. This was due to fortification taxes being too low, they have been increased by 25%. Also, NPC clan leaders now react faster to losing money and reduce their garrison sizes before going bankrupt.

  • Council of Commons policy effect was 1 influence per notable in the settlement, it is now 0.1 influence per notable. Also, +1 militia effect per notable is removed.

  • There was no waiting time after captured lords were released; they were spawning at the next daily tick, now they spawn at least 2 days later.

  • Lords spawn with 10% of their party size filled instead of 25%

  • Owners now calculate their settlements' values more conservatively. If there was any hostile action to their fiefs their defence score grew significantly and they and they would go directly there to help. This negatively affected all AI score calculation systems. Additionally, there were other mechanics using this value that were also affected negatively.

  • There was a relation penalty if a settlement was lost between the owner of that settlement and their king. It was settlement value / 20K, now it is square root value of settlement value / 100K, (nearly 10x reduced). For example, for losing a castle with an estimated value of 600K, the lost relation was 30 previously, now it is 3. This was causing big relation drops when a settlement was lost and which in turn caused clans to defect because of this loss in relation.

  • An influence penalty has been added for if a settlement is lost (25 for a castle, 50 for a town).

  • Fixed a bug that prevented the player from receiving a relation benefit after helping a lord they had met previously.

  • Cavalry advantage in simulations is reduced to 20% from 30%

  • Mercenary groups in taverns have increased in size (2x) and their average level has increased.

  • When a smelted item had a modifier, the wrong item could be removed from the inventory. It could also create instability in the inventory. This was fixed.

  • Fixed a rare crash that occurred when initializing the final phase of the main storyline for Imperial supporters.

  • Fixed a crash that occurred when choosing the "Try to get away" option in an encounter

Previous Beta Hotfixes:

  • Player kingdoms should no longer declare war without player action.

  • Fixed a crash related to settlement production.

Source

Steam News / 7 May 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.