Full notes
Full Mount & Blade II: Bannerlord update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Performance
Main
Versions Native: e1.2.0 SandboxCore: e1.2.1 Sandbox: e1.2.1 Storymode: e1.2.1 CustomBattle: e1.2.1
The multiplayer matchmaker now prioritises pairing parties of 6 players with other parties of 6 players. If a party of 6 people cannot be placed in a match for 3 minutes, they are paired with other parties.
Known Issues https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
Beta
Versions Native: e1.3.0 SandboxCore: e1.3.0 Sandbox: e1.3.0 Storymode: e1.3.0 CustomBattle: e1.3.0
Influence gain per troop donated to an allied garrison (same kingdom, different clan) was decreased by 60%.
The bug that caused besieged settlements to sally out even though they were weaker than attackers was fixed.
Some item consumption (fur, horse, sumpter horse) boosts town prosperity. This effect was decreased by a factor of 10. (+1 is now +0.1)
Prosperity bonus of the aqueduct was halved.
Starving effect of missing foods for the garrisons was decreased.
Fixed a bug that caused problems with recruiting prisoners from defeated parties.
Fixed stationary villager parties and caravans for new games. We will continue to work on existing savegames.
Fixed an issue with AI retreating that caused performance problems in combat missions.
Fixed a minor bug with the Food Variety Morale Bonus. Having maximum variety should no longer default to a low bonus.
Fixed a crash that happens in scenes with water.
Fixed a rare crash that occurs during scene loading.
Some minor adjustments in character creation.
Player kingdoms should no longer declare war without player action.
Fixed a crash related to settlement production.
Known Issues https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
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Source
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