In this update6
Full notes
Full Mount & Blade II: Bannerlord update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings warriors of Calradia!
What changed
- Compatibility
- Performance
- Balance
- UI and audio
- Fixes
- Gameplay
Today, we are moving the current beta branch to our main Steam branch. Below you will find the original changes included in the beta branch, our previous hotfix to the beta branch as well as some additional changes that we have done since.
There is also an update to the beta branch. Patch notes for this can be found further below.
Main
Versions Native: e1.2.0 SandboxCore: e1.2.0 Sandbox: e1.2.0 Storymode: e1.2.0 CustomBattle: e1.2.0
Latest Changes:
Multiplayer Crashes
Fixed several bugs that caused the player state to be incorrect. Those are some of the issues that prevented players from logging in.
Fixed a crash on clients that happened while joining a crowded server (Siege).
Secured a code on the dedicated servers to possibly prevent a crash when a weapon is dropped from an agent (Siege).
Fixed a rare server crash.
Multiplayer Design & Balance
Troop Balance
Battania
Clan Warrior Troop Count Increased 20 > 21
Savage Troop Count Increased 17 > 18
Wildling Troop Count Increased 16 > 17
Mounted Warrior Armor Increased 8 > 16
Mounted Warrior Troop Count Increased 9 > 16
Oathsworn Armor Increased 40 > 43
Empire
Courser Price Increased 130 > 140
Palatine Guard Menavlion Perk equips correct Menavlion now.
Recruit Speed Increased 78 > 80
Vlandia
Sergeant Armor Decreased 41 > 37
Knight Price Increased 180 > 190
Sturgia
Brigand Speed Increased 75 > 79
Varyag Price Increased 140 > 150
Berserker Armor Decreased 15 > 6
Berserker Troop Count Decreased 18 > 17
Raider Troop Count Increased 7 > 9
Druzhinnik Price Increased 170 > 180
Aserai
Skirmisher Speed Increased 78 > 80
Weapon Balance
Menavlion Length Decreased 200 > 179
Menavlion Damage Decreased 147 > 129
Heavy Menavlion Damage Decreased 177 > 166
Long Menavlion Damage Decreased 149 > 137
Previous Beta Hotfixes:
AI is more likely to block when equipped with a shield. Common troops now generally have higher weapon skills.
Fixed a crash that occurred when the player was a faction ruler and ended a contract with a mercenary or minor faction and refused to settle their debt.
Pregnancy chance has been lowered.
An AI bug that reduced performance is fixed.
Agents no longer block ally attacks in the shield wall formation.
Multiplayer client crash fixed.
Fixed a bug that caused extra guards to spawn when entering a lord’s hall more than once.
Better warning before crashing for systems with low memory available
Lower chance of crashing the game while trying to load a save file with a mismatched version.
Fixed the crash that occurred after the player sends the Family Feud Issue Quest's companion to another Issue's alternative solution.
Caravans start selling prisoners they captured.
AI combat effectiveness has been increased.
Towns were going bankrupt in one week. This problem was fixed.
Initial Beta Changelog:
Singleplayer
Crashes
A crash that was caused by accessing the rider of a mount while the mount was changed was fixed.
Fixed a crash occurred when executing prisoner heroes.
Performance
VRAM usage was reduced by solving some memory leaks in the UI.
Fixed some of the spikes in missions.
Minor GPU memory usage reduction for the world map.
Save & Load
Skill Level is preserved when loading old version savegames.
Localisation
Added traditional Chinese.
Some grammar mistakes are corrected and some typos fixed.
Improvements, additions and corrections for Turkish and Simplified Chinese translations.
Art
Fleeing points for AI were
Source
Changelog.gg summarizes and formats this update. How we read updates.
