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Steam News11 April 20206y ago

Beta Branch e1.1.0

Greetings warriors of Calradia! Since the release of Bannerlord, we have shared a number of hotfix patches with you to address some of the most prevalent challenges that players were experiencing.

In this update4

Full notes

Full Mount & Blade II: Bannerlord update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings warriors of Calradia!

What changed

14 fixes2 additions12 changes0 removals
  • Gameplay
  • Compatibility
  • Performance
  • UI and audio
  • Events
  • Fixes
fixedSince the release of Bannerlord, we have shared a number of hotfix patches with you to address some of the most prevalent challenges that players were experiencing. At this point, we want to begin establishing a more structured patch process to better support content changes that bear a greater risk for your gameplay experience.
changedFor this purpose, we intend to introduce 2 additional branches to Steam. Aside from our public branch, which players will use by default, we will also offer opt-in alpha and beta branches.
fixedThe beta branch will include content that has gone through our internal testing and will be exposed to public testers for at least one week. During this period, we will address discovered issues with hotfixes. Our goal is a weekly cycle where we push our internal version to the beta and the prior beta version to the main Steam build. However, if serious challenges arise, we may delay an update until those issues have been addressed.
changedThe alpha branch will include content that is untested. It is intended for players, modders and explorers that wish to be as close to development as possible - even at the cost of stability. Our goal is to update it daily with our latest development branch.
changedPlease be aware that opting into the alpha or beta branch may negatively impact your experience.
changedYou can find the patch notes for the beta branch below. We will publish the alpha branch at a later date.

Since the release of Bannerlord, we have shared a number of hotfix patches with you to address some of the most prevalent challenges that players were experiencing. At this point, we want to begin establishing a more structured patch process to better support content changes that bear a greater risk for your gameplay experience.

For this purpose, we intend to introduce 2 additional branches to Steam. Aside from our public branch, which players will use by default, we will also offer opt-in alpha and beta branches.

The beta branch will include content that has gone through our internal testing and will be exposed to public testers for at least one week. During this period, we will address discovered issues with hotfixes. Our goal is a weekly cycle where we push our internal version to the beta and the prior beta version to the main Steam build. However, if serious challenges arise, we may delay an update until those issues have been addressed.

The alpha branch will include content that is untested. It is intended for players, modders and explorers that wish to be as close to development as possible - even at the cost of stability. Our goal is to update it daily with our latest development branch.

Please be aware that opting into the alpha or beta branch may negatively impact your experience.

You can find the patch notes for the beta branch below. We will publish the alpha branch at a later date.

Versions Native: e1.1.0 SandboxCore: e1.1.0 Sandbox: e1.1.0 Storymode: e1.1.0 CustomBattle: e1.1.0

Singleplayer

Crashes

  • Fixed a rare formation AI exception.

  • Fixed a crash that occurred when a mount without a rider heard an arrow.

  • Fixed a crash that occurred at the end of the "Army of Poachers" quest when the AI tries to continue fighting.

  • Fixed a crash that happens when a campaign is started for the second time without exiting the game.

  • Fixed a crash that occurred when selecting the option to attack in the “Rival Gang Leader” quest after loading a game.

  • Fixed a crash that occurred when AI characters tried to barter prisoners.

  • Fixed a bug where talking to a companion in settlements during the main storyline would crash the game.

  • Fixed a crash in main storyline conspiracy phase.

Performance

  • Ram and VRAM usage is reduced and many leaks are fixed.

  • Scene loading performance improvements.

Localisation

  • Improvements, additions and corrections for Turkish and Simplified Chinese translations.

Art

  • Added new armour "Northern Lamellar Shoulders".

  • Added new armour "Plated Helmet".

  • Assigned a banner to poachers and other neutral parties.

  • Overhauled all of the NPC faces to reduce asymmetry, tone down exaggerations and create culturally appropriate and appealing phenotypes.

  • Updated some of the lords and ladies faces for a more culturally appropriate look.

  • Updated nav meshes in “sea_bandit_a”, ”battle_terrain_p”, “battle_terrain_020”, “battle_terrain_029” and “battle_terrain_030”. This should resolve unwanted fights in water and improve fleeing behaviour in these scenes.

  • “Aserai_town_a” civilian scene related fixes.

  • “Aserai_town_b” civilian scene related fixes

  • “Empire_town_j” siege scene siege related fixes and seasonal improvements.

  • “Khuzait_town_004” siege related fixes and visual improvements.

  • “Aserai_castle_002” siege related fixes.

  • “Vlandia_castle_005a” siege related fixes.

  • “Sturgia_castle_003” siege related fixes.

  • “Khuzait_castle_002” siege related fixes.

  • Night atmosphere illumination amounts adjusted.

  • Visual fixes for battle scenes.

  • Winter season issues with steppe scenes have been fixed.

  • Winter related problems with the outer meshes are solved.

  • Low-poly tree meshes are now used in hideout prefabs.

  • Agent spawn positions in some scenes are fixed.

  • Fixed

Source

Steam News / 11 April 2020

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