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Steam News9 April 20206y ago

Patch Notes e1.0.9

Versions Native: e1.0.0 SandboxCore: e1.0.9 Sandbox: e1.0.9 Storymode: e1.0.9 CustomBattle: e1.0.

Full notes

Full Mount & Blade II: Bannerlord update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes1 addition10 changes1 removal
  • Server
  • Performance
  • Fixes
  • UI and audio
  • Gameplay
  • Balance
addedAdded a maximum limit to the number of characters a player can type in multiplayer chat (500 characters).
changedCrashes
fixedFixed a minor crash in the main storyline.
fixedFixed a crash that occurred upon completion of the “Lord Needs Garrison Troops” quest.
fixedFixed a crash that occurred upon completion of the “Gang Leader Needs Weapons” quest.
fixedFixed a problem with fading out agents without fading out their mounts. This especially affected quests and when you equipped your companions with mounts.

Versions Native: e1.0.0 SandboxCore: e1.0.9 Sandbox: e1.0.9 Storymode: e1.0.9 CustomBattle: e1.0.9 Multiplayer - Other

  • Added a maximum limit to the number of characters a player can type in multiplayer chat (500 characters).

Crashes

  • Fixed a minor crash in the main storyline.

  • Fixed a crash that occurred upon completion of the “Lord Needs Garrison Troops” quest.

  • Fixed a crash that occurred upon completion of the “Gang Leader Needs Weapons” quest.

  • Fixed a problem with fading out agents without fading out their mounts. This especially affected quests and when you equipped your companions with mounts.

Performance

  • VRAM leak fix for the Party screen.

User Interface

  • Fixed a bug which applied changes without deducting funds from the player when switching screens from the bottom left menu.

Clan and Party

  • Lords and minor faction party leaders will now visit settlements to trade if they are carrying a lot of loot (especially after successful battles and raids).

Kingdoms and Diplomacy

  • Ending mercenary contract with a kingdom through dialogue will no longer result in a relationship loss.

Economy and Trade

  • Fixed a bug where bartering items with lords that were staying in settlements was not possible.

  • Made some economical management improvements to clan leaders’ finances over an extended period to try and reduce the chances of them becoming too rich or too poor.

Quests & Issues

  • Sending the culprit from the “Family Feud” quest as an alternative solution to an issue is now blocked.

Conversations & Encounters

  • Bandits will now surrender more easily if their opponent is vastly stronger than them.

Other

  • Simplified Chinese translation improvements.

Known Issues https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

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Source

Steam News / 9 April 2020

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