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Steam News4 April 20206y ago

Patch Notes e1.0.5

Versions Native: e1.0.0 SandboxCore: e1.0.5 Sandbox: e1.0.5 Storymode: e1.0.5 CustomBattle: e1.0.5 Another fix for Aserai's basic troop.

Full notes

Full Mount & Blade II: Bannerlord update

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What changed

9 fixes1 addition5 changes0 removals
  • Fixes
  • Gameplay
  • Server
  • Performance
changedAnother fix for Aserai's basic troop.
fixedFixed a bug that prevented the main party from starving if the tutorial is skipped.
fixedFixed a bug with conversations with Imperial and anti-Imperial mentors after the 2nd phase of the Main Storyline.
changedPlayers will now be able to join a kingdom if they are at war with a faction that has been weakened almost to the point of destruction.
changedTerrain performance fix for low configs.
fixedFixed an error for the settlement recruit notification.

Versions Native: e1.0.0 SandboxCore: e1.0.5 Sandbox: e1.0.5 Storymode: e1.0.5 CustomBattle: e1.0.5

  • Another fix for Aserai's basic troop.

  • Fixed a bug that prevented the main party from starving if the tutorial is skipped.

  • Fixed a bug with conversations with Imperial and anti-Imperial mentors after the 2nd phase of the Main Storyline.

  • Players will now be able to join a kingdom if they are at war with a faction that has been weakened almost to the point of destruction.

  • Terrain performance fix for low configs.

  • Fixed an error for the settlement recruit notification.

  • Fixed formation size showing 0 in multiplayer lobby Armory.

  • Fixed a rare crash that happens when ordering your troops to raid a settlement.

  • Simplified Chinese text improvements.

  • Fixed a crash related to archer weapon behaviour.

  • Positive and negative relation effects were not applied if players spent their influence on other candidates during voting. This was a bug and it is now fixed. Now, spending 50/100/300 influence increases your relation by 8/20/60 with a candidate.

  • Snowball effect developmentsclans now no longer want to defect to kingdoms which captured their settlements earlier in a campaign. AI defection calculation now cares about relations much more and new ways to lose relations have been added. If a party besieges a settlement, the army leader will lose relation with the settlement owner. Also, after a successful siege, there is a secondary relation loss between both the settlement owner and the aggressor’s faction leader.
  • NPC lords will now be more selective when targeting distant settlements for hostile actions.

  • Fixed a crash that happened when logging in to multiplayer.

  • Fixed a crash that occurred after successfully defending a castle during a siege.

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Source

Steam News / 4 April 2020

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