What changed
0 fixes1 addition0 changes0 removals
addedThanks to everyone who has already joined our early access release! We've already gotten some great feedback and we've made some the easiest fixes in this post-launch build. As expected, since there is no consumer version of the Oculus Rift, there are quite a few players using the standard view mode, so we're making some more changes to the detail culling to accommodate those players. List of changes for Build ver 1.4.2 Steam VR update - increased shadow culling distance for standard view - moved standard view camera at start to show player car - rendered lightmaps for all tracks - some textures changed (resolution and environment reflection) on Australia & Test Track - activated skid track textures on Canada - added BG mountains to Test Track Heading out the LA for Oculus Connect, if you see us there say hi, and get a demo of the game in VR is you haven't already had a chance. As always keep reporting any bugs and we will fix them ASAP.
MotorSport Revolution changes
addedThanks to everyone who has already joined our early access release! We've already gotten some great feedback and we've made some the easiest fixes in this post-launch build. As expected, since there is no consumer version of the Oculus Rift, there are quite a few players using the standard view mode, so we're making some more changes to the detail culling to accommodate those players. List of changes for Build ver 1.4.2 Steam VR update - increased shadow culling distance for standard view - moved standard view camera at start to show player car - rendered lightmaps for all tracks - some textures changed (resolution and environment reflection) on Australia & Test Track - activated skid track textures on Canada - added BG mountains to Test Track Heading out the LA for Oculus Connect, if you see us there say hi, and get a demo of the game in VR is you haven't already had a chance. As always keep reporting any bugs and we will fix them ASAP.
Thanks to everyone who has already joined our early access release! We've already gotten some great feedback and we've made some the easiest fixes in this post-launch build. As expected, since there is no consumer version of the Oculus Rift, there are quite a few players using the standard view mode, so we're making some more changes to the detail culling to accommodate those players. List of changes for Build ver 1.4.2 Steam VR update - increased shadow culling distance for standard view - moved standard view camera at start to show player car - rendered lightmaps for all tracks - some textures changed (resolution and environment reflection) on Australia & Test Track - activated skid track textures on Canada - added BG mountains to Test Track Heading out the LA for Oculus Connect, if you see us there say hi, and get a demo of the game in VR is you haven't already had a chance. As always keep reporting any bugs and we will fix them ASAP.