Update log
Full Motor Town: Behind The Wheel update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello, fellow drivers! We have another update! Thanks to everyone who helped with the test!
Extracted changes
- Gameplay
- Fixes
- Maps
- Balance
- Performance
Zero
A new sport bike, Zero is added to the Jeju Bike shop i4 100HP and 160HP engine is added for Zero i2 100HP engine is added for Gunthoo (Thanks to Anders)
Bulko and Cement Factory
Bulko is a new Dry Bulk Trailer You can buy it at the Trailer dealership
New Nobong Cement Factory produces cement from limestone Cement can be delivered using a Dry Bulk Trailer(Bulko)
*Old Production Chain* Quarry(Limestone) -> Concrete Factory(Concrete)
*New Production Chain* Quarry(Limestone) -> Cement Factory(Cement) -> Concrete Factory(Concrete)
Tire Improvement
Tire simulation had a problem when the vertical load was high, which made tires lose stiffness in cornering(like low air pressure), especially with heavy loads or heavy vehicles. It's now fixed and most vehicles will feel a little bit more sharp, large trucks will roll over instead of slide.
If your small vehicle feels too snappy and unforgiving in this version, use KM1-65 tire(high profile) and avoid KM2-45 tire(low profile soft compound) Using KM2-45 on the rear wheel could help keep in straight, but spin recovery will be more difficult.
Top-speed increased
Vehicles had unintended drag that affects top speed, now top speed is a little bit increased.
Supermarket and Warehouse
Supermarkets are now receiving food cargo You can deliver foods from the farm and factories to the supermarket directly, or stock them up at any warehouses to optimize logistics. Mind that those supermarket drop points are usually in the narrow space, so small vehicles are recommended.
Town Effects
Now town effect is divided by each town Each town has a terminal and a supermarket Each town has its own bus/food/patrol/garbage coverage More coverage increases the zone's population bonus Population bonus increase zone's job payment
You can see town border at the world map (Check Town filter at the right bottom)
Current bonus formula is (Will be changed from time to time for better balance) Town Population Bonus = Bus Coverage + Food Supply + (Patrol Coverage * 0.2) + (Garbage Collection * 0.2) Town Payment Bonus = Town Population Bonus * 0.2 (Max 30%)
Gapa is currently covering all Oji areas and more towns will be added later.
Production Boost
Each delivery point's production speed is now boosted by the town population. And some places have an additional boost by supplied cargo, like Fuel
Physcis 180 FPS
The physics framerate is changed from 160 to 180 Now it feels much smoother in the default rendering rate(60 FPS)
Automatic shift up rpm setting
You can now change auto shift up rpm at the Vehicle Control Panel -> Drive Mode (Thanks to Bob The Mad Man)
Gwangjin Fuel Storage
Fuel storage is opened at Gwanjin
Jeju Police Station
New Police Station is added at the Jeju
Changes
[Company] Flatbed/Box truck's running cost is reduced [Control] Interior light key binding is changed to 'L' (Thanks to Nord) [Delivery] Cheese factory milk drop point name is changed (Thanks to Bob The Mad Man) [Delivery] Confirm popup is added when using roadside towing service for losing manually loaded cargo beyond auto loading capacity (Thanks to Mr Bug) [Delivery] Dumping cargo now gives payment to the previous driver as long as stays nearby (Thanks to Owlen and Lennart) [Delivery] Fine-sand's delivery payment is increased (Thanks to Skirakzalus) [Delivery] Food pallet size is reduced (Thanks to Bob The Mad Man) [Delivery] Fuel storage is
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