Update log
Full Motor Town: Behind The Wheel update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello, fellow drivers! We have another update!
Extracted changes
- Workshop
- UI and audio
- Gameplay
- Balance
- Server
Workshop
You can now share/download paint jobs, decals, and parts settings by Workshop at the garage
Bus Job Improvement
Passengers pay more based on the route to the nearest terminal Bus schedule timer UI is improved (Thanks to RainbowStarMan) Bus schedule timer pauses while at the bus stop (Thanks to RoadTrain) Passengers prefer to spawn at a bus stop where buses are running Population is increased Route UI can be opened with an interaction key You can stop the route from the route UI
Roadmaster
A new coach bus has been added to the Namwon Bus Dealership
Migum to Gapa muddy shortcut road
This shortcut road is covered with heavy mud and only for 4x4 vehicles
Aero Dynamics
Small vehicles now have aero lift/downforce effect Some cars have a small lift at high speed. And will flip over if going backward in highspeed. Aero parts now have downforce/air resistance effects.
Prevew
You can now see a preview before buying the building blueprint You can now see a preview of the vehicle spawn list
Tuscan is now a starter car
Goodby good old Stinger
New construction site - Ara Harbor City
Betty started working on the new Harbor City at the bottom of Oji. Let's help her out.
Nobong Landfill
Another garbage dump site is added at the Oji
UE5.3
Unreal Engine version is updated to 5.3
Changes
[Bus] 'Stop' bell sign is added to HUD (Thanks to Bob The Mad Man) [Bus] Bus route editor bus stop add/up/down is improved (Thanks to Bob The Mad Man) [Bus] Bus stops added at Dasa Harbor, Gwaning Coal mine, Miguem Warehouse [Bus] Bus stops merged at Ansan Speedway, Gwanjin Town [Bus] Open door help message is added for the bus stop [Bus] Standing seat is added to Liliput and Air City (Thanks to Cain) [Controller] Gamepad stick dead zone setting is added (Thanks to Karbine) [Decal] Key binding is added to decal layer order buttons [Decal] Top/Bottom button is added to the decal layer editor (Thanks to Pingu) [Leaderboard] Weekly Challenge vehicle list is updated (Thanks to Shazbotacus) [Locale] Localization is updated [Optimize] Optimized server performance [Optimize] Cinematic Shadow option is optimized [UI] 'Despawn Vehicle' key binding is added to vehicle spawn UI (Default 'Z' or gamepad 'X') [UI] 'Recently Used' sort order is added to the vehicle spawn list (Thanks to NorthHopper) [UI] Improved vehicle spawn list (Thanks to Tehlikelierd and Bob The Mad Man) [UI] Roadside towing to road service now lets the player to choose a location from the list (Thanks to MrM33seeks) [UI] Vehicle info now shows seat count (Thanks to ĐoomGuy) [UI] Vehicle spawn list now has preview and map for already spawned vehicles (Thanks to Tehlikelierd) [Vehicle] Autopilot turns off after calling roadside towing service (Thanks to Bob The Mad Man) [Vehicle] Chase view camera is raised with a high cargo stack (Thanks to Llama) [Vehicle] Cheetah Mk1's 3rd axle is now single wheel [Vehicle] Mid-duty vehicle's brake cooling is improved (Thanks to Raging413) [Vehicle] Rattle sound is added to buses [Vehicle] Rear engine vehicles now damage engine by rear-end collision (Thanks to Richeeze) [World] Oji coastal road scenery is improved [World] Removed some parking space from the warehouse [World] Truck/Trailer spawner is added to Dasa Harbor, Sanho Refinery (Thanks to Llama)
Bug Fixed
[AI] Autopilot loop around Jeju Airport (Thanks to Laytxn) [Bus] Passenger-tossing-coin sound kept playing while the seat was full (Thanks to Tehlikelierd) [Character] Character
Source
