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- Motocross The Game
Devletter: Sound Engine
Hey everyone, I’m Nicolas, and I’m the sound engineer behind Motocross The Game (MTG). Today, I’m excited to dive into how sound plays a critical role in shaping the immersive experience we’re building for MTG. Sound in…
Patch notes12 changesUI/audioPerformance - Motocross The Game
Ground deformation
Get challenged lap after lap! The ground deforms in real-time, with ruts, grooves, and bumps dynamically forming as riders tear through the track. Experience true-to-life physics as the terrain evolves under your tires,…
Patch notes1 changeGameplay - Motocross The Game
Customization
Express yourself on the track! Customize every aspect of your experience, including your bike’s appearance, your rider’s gear and style, your personal garage, and your own training compound. With a wide range of options…
Patch notes - Motocross The Game
Devletter : Physics Engine
Hey everyone ! My name is Pablo, and I’m the lead developer of our physics team for Motocross The Game. Today, as we wrap up the first week of our Kikckstarter campaign, I wanted to take some time to introduce you to ou…
Patch notes10 changesGameplayWorkshop




