Full notes
Full MOTHERGUNSHIP: FORGE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Security
- Balance
- Fixes
- Performance
MOTHERGUNSHIP: FORGE changes
It’s October, friends! Time to break out the orange lights, pick out your spookiest costume, stockpile the cheap candy and dive into your VR Headset on for some new MOTHERGUNSHIP: FORGE action.
Over twenty new gunparts; including jack-o-lantern parts, ghostly ghost thing parts, chattering teeth, bloodshot eyeballs, regrettable candy decisions and plenty of creepy wriggly oddities… And, we can’t neglect to bring up one of the coolest looking new guns in the game; the NIGHTMARE Barrel.
The NIGHTMARE BARREL fires out pure Pumpkin Spice! Just kidding. It fires Nightmare Lasers, which are still pretty cool.
We’ve got more than just gunparts, too. Coming along for the ride is a slew of new mechanics and systems to keep those gunparts feeling fresh. We’ve got new “Gun Part Families”, new enemies, tons of bug fixes and a new facelift to the HQ to relax in and get in the Spooky Season mood with. And, of course, work continues with our Co-op Campaign mode, which is officially now in BETA 1.5! That’s a bigger number than 1 so that’s how you know we’ve been busy.
And, if you’re feeling brave, why don’t you see what’s going on in the new game mode: TERROR MODE? Or, rather, why don’t you NOT SEE… because in TERROR MODE, enemies have a tendency to be slightly… uh… invisible. Kgoodluckbye!
And, as one final note; you all have been busy racking up the runs, but we’ve done a lot of balancing and exploit tuning, and so we’ve moved all your old leaderboard scores over to a “LEGACY” leaderboard. They are still there for posterity, but from here on out there’s a NEW leaderboard for everyone to climb to the top of. Goodluck!
As always, we invite you to:
Stop by our discord (discord.terribleposture.com) to chat with devs, offer feedback, and meet other fans
Leave a nice review of the game to help with that terrifying algorithm stuff!
And, of course, keep playing!
Many thanks to all of you MOTHERGUNSHIP: FORGE fans for your support and feedback. You all have kept us motivated, and we are eternally grateful.
CHANGELIST:
23 new gunparts
Gunpart family set bonuses (use more parts of same family to give your barrels additional damage bonus and unlock stronger effects of your caps)
Vertical and Horizontal Turret Mobs
Terror Game Mode
Spooky HQ theming
Set Default movement mode to free
Fixed damage screen tint potentially getting stuck on screen
Fixed an issue where there weren't Danger Indicators for staple hounds
Fixed various projectiles issues related to magnetic, piercing and bouncing.
Fixed bug with some bosses being unhittable by AOE
Fixed various crashes
Fixed a bug where closing the SteamVR overlay while the game was paused would resume the game while still showing the pause menu (Steam Only)
MULTIPLAYER UPDATES:
Fixed part duplication glitch
Fixed a potential crash in multiplayer when attaching parts
Fixed an issue where pickups that were rapidly used and respawned would cause the client to not see the pickup
Fixed the Restock Paddle
Fixed the Cheeseburger Cap
Fixed the gun part duplication glitch
Fixed moving platforms being out of sync and client seeing stuck projectiles near moving platforms
Fixed a bug where spike walls can no longer show up for the client as part of the attacks
Update support for the My Progress level. Both players are now able to show their favorite weapons
Fixed "killed by" being wrong in the case where a player dies and is revived and then surrenders
Fixed a bug where client can grab pickups within pedestal bubbles
Fixed a bug where you couldn't interact with UI while incapacitate
Fixed issues with some cap animations not working for the client
Reset Co-op Gauntlet leaderboard and archive the original one
Fixed players not being able to move fully on the dragon train level (and several other level)
Added a Share button to pickups
Fixed an issue where having too many Favorite weapons would break multiplayer
Fixed issues with the Voice Chat setting in the audio menu
Source
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