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Steam News19 May 20242y ago

Update 0.3

Patch Fixes: AI Navigation: Fixed an issue where spawned enemies would stand still in the far back part of the open world.

In this update5

Full notes

Full Motherbored update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions2 changes0 removals
  • Fixes
  • Balance
  • Gameplay
fixedAI Navigation:Fixed an issue where spawned enemies would stand still in the far back part of the open world.
fixedProcessor Chips Reset:Fixed an issue where processor chips would reset activation when player died and players would have to locate new floppy discs, they will now be active even after death but will only reset if the game is reset.
changedBomb Radius:The explosion capsule radius of thrown bombs has been increased, damage has also been increased, allowing multiple chips and enemies to be destroyed at once.
addedWeapon Variations:Melee weapon exchange pickups have been added throughout the world with each zone having its own-colored versions of all weapons, you will encounter them much more frequently now.
changedWeapon Variations:Rare weapons are still in the same location and have been duplicated to other areas, every original assigned weapon is now found twice per each zone, all other melee pickups are singles and in static locations.
addedVersion Footer:A footer with the current version of the game has been added to the main menu.

Motherbored changes

fixedFixed an issue where spawned enemies would stand still in the far back part of the open world.
fixedFixed an issue where processor chips would reset activation when player died and players would have to locate new floppy discs, they will now be active even after death but will only reset if the game is reset.
changedThe explosion capsule radius of thrown bombs has been increased, damage has also been increased, allowing multiple chips and enemies to be destroyed at once.
addedMelee weapon exchange pickups have been added throughout the world with each zone having its own-colored versions of all weapons, you will encounter them much more frequently now.
changedRare weapons are still in the same location and have been duplicated to other areas, every original assigned weapon is now found twice per each zone, all other melee pickups are singles and in static locations.

Patch Fixes:

AI Navigation:

Fixed an issue where spawned enemies would stand still in the far back part of the open world.

Processor Chips Reset:

Fixed an issue where processor chips would reset activation when player died and players would have to locate new floppy discs, they will now be active even after death but will only reset if the game is reset.

Bomb Radius:

The explosion capsule radius of thrown bombs has been increased, damage has also been increased, allowing multiple chips and enemies to be destroyed at once.

Additional Items:

Weapon Variations:

Melee weapon exchange pickups have been added throughout the world with each zone having its own-colored versions of all weapons, you will encounter them much more frequently now.

Rare weapons are still in the same location and have been duplicated to other areas, every original assigned weapon is now found twice per each zone, all other melee pickups are singles and in static locations.

A footer with the current version of the game has been added to the main menu.

Source

Steam News / 19 May 2024

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