Full notes
Full Mosaica: Arboreal update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Events
- Maps
- Fixes
Mosaica: Arboreal changes
Price Adjustment We've lowered the price based on community feedback about content-to-value ratio.
New Content
New puzzle added
New tree spirit introduced
New difficulty level: "Bogwood" – unlocks after completing the main game. This Diablo-inspired challenge tier currently features 3 puzzles and previews our vision for the game's future direction.
Gameplay Improvements
Level replay now available for all completed stages
Rebalanced game progression
Numerous new items added
Bug Fixes
Fixed issue preventing "Stash" from leveling up
Scoring System Overhaul We've implemented a new scoring system that's cleaner and more informative, especially during hectic moments. We're still refining it—a patch addressing remaining quirks is coming soon. In the meantime, if you encounter display issues, saving, exiting, and reloading the level should resolve them.
Source
Changelog.gg summarizes and formats this update. How we read updates.
