In this update6
Full notes
Full Mosaica: Arboreal update
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What changed
- Store
- Balance
- Gameplay
Mosaica: Arboreal changes
We are a tiny studio and, honestly, game dev is tricky—sometimes it feels like there’s a gremlin living in the code specifically to break things. Please be patient with us; we promise we are overall very good gnomes.
Jan 31st
Achievements: we need more than 5.
The Stash: It’s finally working. You can now store items between levels (and that leveling you've been doing will actually mean something).
Balance & Reworks: We’re doing a balance pass (yes, including some nerfs) and reworking Coven Powers.
More "Cool Stuff": Adding content to later levels to keep things spicy, plus more boot items for the early game.
Feb 7th
Clean Scoring: Big puzzles were getting a bit messy, so we’re fixing the scoring visuals to be much more organized.
- New ContentOne new puzzle and new items.
Feb 14th
Steam Inventory: Cosmetic items are arriving!
Common Stash: A shared inventory window that appears alongside your stash but is visible across every save slot.
- New ContentAnother new puzzle and more items.
Feb 21st
More Fashion: Adding more cosmetics to the Steam Inventory.
- New ContentOne new puzzle.
Feb 28th
Endless Mode: See how long you can last.
- Even More StuffOne new puzzle and more Steam Inventory cosmetics.
March & April
Usable Items: Adding Steam Inventory items that you can actually use in-game.
Expansion: 2 more puzzles coming your way.
The Big One: We’re aiming to introduce Multiplayer! We have the basics working, but we want to make sure it has all the bells and whistles before we let you loose on it.
Source
Changelog.gg summarizes and formats this update. How we read updates.
