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Steam News20 October 20232y ago

The Tech Update

Thank you all for your support & feedback during the Launch! Special thanks to JG, RollingBarrel and Phillip for helping me with LInux for so long!

Full notes

Full Mosa Lina update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions3 changes0 removals
  • Compatibility
  • Gameplay
  • UI and audio
  • Fixes
changedThank you all for your support & feedback during the Launch! Special thanks to JG, RollingBarrel and Phillip for helping me with LInux for so long! It took me some time to get my bearings, but now I am happy to present the first Update!
changedTECH - Linux build available now! - Steamdeck support! - Steam Overlay should work now!
changedOBSTACLES - Reworked Cannons (start asleep & can wake up, projectile weightier)
addedTOOLS - Portals can now be deleted - Tentacle rotation force is a bit stronger - Rocket now moves less while preparing for launch - Rocket sfx now affected by mute option - Pomegranate limited to 2 ammo - Destryoed butterflies no longer kill you on teleport
fixedLEVELS - 20 new levels with cannons - put that one fruit in the one final level a bit lower lmao - fixed wonky tile-angles on first attempt at final level - box that allows you to access the Discord has been added back
addedUSER INTERFACE & MISC - timer only counts up in levels - added attempt-counter (but it starts at 0 attempts, wups, my bad) - added UI to show which tools got removed - added in-game & UI indicator that a level's portal position has been randomised - background rotation has been slowed down a bit - improved steam icon

Mosa Lina changes

changedThank you all for your support & feedback during the Launch! Special thanks to JG, RollingBarrel and Phillip for helping me with LInux for so long! It took me some time to get my bearings, but now I am happy to present the first Update!
changedTECH - Linux build available now! - Steamdeck support! - Steam Overlay should work now!
changedOBSTACLES - Reworked Cannons (start asleep & can wake up, projectile weightier)
addedTOOLS - Portals can now be deleted - Tentacle rotation force is a bit stronger - Rocket now moves less while preparing for launch - Rocket sfx now affected by mute option - Pomegranate limited to 2 ammo - Destryoed butterflies no longer kill you on teleport
fixedLEVELS - 20 new levels with cannons - put that one fruit in the one final level a bit lower lmao - fixed wonky tile-angles on first attempt at final level - box that allows you to access the Discord has been added back

Thank you all for your support & feedback during the Launch! Special thanks to JG, RollingBarrel and Phillip for helping me with LInux for so long! It took me some time to get my bearings, but now I am happy to present the first Update!

TECH - Linux build available now! - Steamdeck support! - Steam Overlay should work now!

OBSTACLES - Reworked Cannons (start asleep & can wake up, projectile weightier)

TOOLS - Portals can now be deleted - Tentacle rotation force is a bit stronger - Rocket now moves less while preparing for launch - Rocket sfx now affected by mute option - Pomegranate limited to 2 ammo - Destryoed butterflies no longer kill you on teleport

LEVELS - 20 new levels with cannons - put that one fruit in the one final level a bit lower lmao - fixed wonky tile-angles on first attempt at final level - box that allows you to access the Discord has been added back

USER INTERFACE & MISC - timer only counts up in levels - added attempt-counter (but it starts at 0 attempts, wups, my bad) - added UI to show which tools got removed - added in-game & UI indicator that a level's portal position has been randomised - background rotation has been slowed down a bit - improved steam icon

CONTROLS - nerfed Jumpspam (you can only triplejump now) - hold JUMP down for one second to skip the tutorial and speed up all animations - controller can jump with triggers and switch with bumpers (not yet explained in control screen)

THE FUTURE I want to keep updating the game for the rest of 2023! Now that the tech stuff finally works, I am looking forward to focusing on content (new tools, levels & obstacles) and a new Final Level generation code :))

cheers, josh

Source

Steam News / 20 October 2023

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