Full notes
Full Mortal Rite update
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What changed
- Gameplay
- Fixes
- Performance
- Balance
- UI and audio
Mortal Rite changes
BUGS
Made improvements that should more reliably play the opening cinematic.
Fixed issue that caused Archer Knight to T-Pose.
Fix for Archer Knight losing armor that he didn't have.
Archer Knight should now properly check for LOS before shooting at targets.
Fixed an issue that caused the central column for lifts to be floating when the lift was raised.
Fix for destructibles not dropping items when destructed via damage.
Fixed a bug that prevented attribute descriptions from rendering when hovering over them.
IMPROVEMENTS
Increased the duration of soft lock from 0.3 to 0.5 when attacking near an enemy.
Increased turn speed for Initiate, Dawksin, Fia, and Shold. Shold has the slowest turn speed, Dawksin has the second slowest, while the Initiate and Fia have the fastest turn speeds.
Reduced brightness of Lift Crystal.
Alden's initial dialog has been updated.
Alden now plays a larger part in the player's journey.
Tutorial messages have been updated.
- LEVELBroken Temple: Blacksmith fight has been updated.
- ENEMYCultist Blood Arrows ability visuals updated to be more bloody.
- LEVELRefuge: Added test enemy in practice arena.
- SHOLDReduced Form Axe ability focus cost from 5 to 2.
ITEMS
With a goal of having potions be more usable and make for more interesting gameplay, Potions have had the following changes made:
Potion duration reduced from 120s to 30s.
Potion buff reduced by 50%.
Potion downsides no longer exist (Unstoppable Force still has walk restriction).
Updated loot for a few enemies.
UI
Ability slots will now stay horizontal when switching from keyboard & mouse to controller.
Item Notifications now allow players to equip the item they found by holding 'E' on keyboard or 'X' on gamepad.
Focus Bar is now hidden until player equips at least one ability.
Source
Changelog.gg summarizes and formats this update. How we read updates.
