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Steam News7 May 20188y ago

Server Fix Patch Notes

Since the release of the new faction system we have made several server-sided changes to this system. Here is a list of what has changed the past days: Changes: Removed the flagging restrictions when joining a faction.

Full notes

Full Mortal Online update

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What changed

3 fixes2 additions3 changes2 removals
  • Server
  • Gameplay
  • Fixes
addedSince the release of the new faction system we have made several server-sided changes to this system. Here is a list of what has changed the past days: Changes:
addedRemoved the flagging restrictions when joining a faction.
removedYou no longer lose reputation if you get hit by a faction opponent and have 0 or less reputation..
changedYou will now lose reputation when healing a member in a opposing faction.
changedYou will now lose 10 rep for snooping a member of your own faction.
changedYou will now lose 100 rep for stealing or trying to steal from a member of your own faction.

Since the release of the new faction system we have made several server-sided changes to this system. Here is a list of what has changed the past days: Changes:

  • Removed the flagging restrictions when joining a faction.

  • You no longer lose reputation if you get hit by a faction opponent and have 0 or less reputation..

  • You will now lose reputation when healing a member in a opposing faction.

  • You will now lose 10 rep for snooping a member of your own faction.

  • You will now lose 100 rep for stealing or trying to steal from a member of your own faction.

  • You no longer get murdercounts from killing NPCS that are in a faction if you are in a faction.

Fixes:

  • Fixed a possible glitch that could cause you to leave a faction even if you where not in a faction when hitting a player.

  • Fixed a glitch in the flagging for guild flags and factions that caused all kinds of flagging issues.

  • Fixed an issue where Mercenary guards attacked allied pets.

Source

Steam News / 7 May 2018

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