Full notes
Full Mortal Online update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Fixes
Since the release of the new faction system we have made several server-sided changes to this system. Here is a list of what has changed the past days: Changes:
Removed the flagging restrictions when joining a faction.
You no longer lose reputation if you get hit by a faction opponent and have 0 or less reputation..
You will now lose reputation when healing a member in a opposing faction.
You will now lose 10 rep for snooping a member of your own faction.
You will now lose 100 rep for stealing or trying to steal from a member of your own faction.
You no longer get murdercounts from killing NPCS that are in a faction if you are in a faction.
Fixes:
Fixed a possible glitch that could cause you to leave a faction even if you where not in a faction when hitting a player.
Fixed a glitch in the flagging for guild flags and factions that caused all kinds of flagging issues.
Fixed an issue where Mercenary guards attacked allied pets.
Source
Changelog.gg summarizes and formats this update. How we read updates.
