Full notes
Full Mortal Online update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- UI and audio
- Fixes
- Performance
Mortal Online changes
Added:
Added support for server-sided projectiles.
Added support for pickable objects that require an item that gets destroyed once used.
Added more death FX.
Added a new pickable resource.
Added Elementalism Magic School.
These spells can not be cast when moving or mounted.
All Elementalism spells are targeted using a new targeting system.
Elementalism projectiles are server-projectiles meaning you will need to lead your target if you want to hit.
Changes:
Tweaked the Fabernum Sewer ladder that sometimes pushed players off.
Mouse sensitivity in the settings menu now use steps of 1 instead of 2.
Dark Orders no longer make animated pets attack fledglings.
Made custom icons for spell seals for Necromancy and Elementalism.
All attributes that are lower than 10 (without buffs) will now clamp to 10 as they should.
Fixes:
Fixed an issue where guards could be called inside the Tindrem Graveyard crypts.
Fixed the spell book not updating page when showing spiritism spells.
Fixed a crash when you used a summoning circle that was being removed.
Fixed issue where miners and lumberjacks would give buff to dead players.
Stolen pet receipts can no longer be used in stables.
Attribute rings can no longer lower stats below 10.
Mental Projectile and Death Hand now correctly gives prominence and stats.
Source
Changelog.gg summarizes and formats this update. How we read updates.
