Full notes
Full Mortal Online update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Mortal Online changes
Added:
Added a new Demon Lair location! (This is a hard to get to, and very dangerous place!)
Added support for a new type of world objects that can be destroyed.
Added a /loot command that will open the very first loot bag in a very small radius.
Added a new type of demon enemy.
Added a new minable rock type.
Added a new extractable resource.
Added a new pickable resource with interesting effects.
Added new color variations of Demons.
Added some new loot to the new Demons.
Added better support for effects that trigger when ai is killed.
Added dynamic traps that changes locations randomly.
Re-added blunt damage to mounted thrust attacks. (No dismounts still though)
Changes:
Increased Durability on Lances.
Slightly increased damage on Lance heads.
Tweaked the Lance animations a bit to make it easier to aim with Lances from horses.
Some overall world polish.
Tweaked the weather a bit to make it less rainy.
Underground areas does no longer get impacted by outside world fog.
Fixes:
Fixed a typo when placing lumber mills.
Fixed up a lot of animation issues with the demons.
Fixed missing water stream from Fabernum mountains.
Fixed some dynamic lights in the Huergar Cave that did not work correctly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
