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Steam News12 September 20178y ago

Patch Notes 1.86.01.13

Added: Added extra safety checks for modular building doors when they are locked. Added more patrolling in Tindrem dungeon to add more life to it. Added more ambient sound to the Tindrem dungeon.

Full notes

Full Mortal Online update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes20 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Maps
  • Fixes
addedAdded:
addedAdded extra safety checks for modular building doors when they are locked.
addedAdded more patrolling in Tindrem dungeon to add more life to it.
addedAdded more ambient sound to the Tindrem dungeon.
addedAdded more props in the spiral going down to Tindrem dungeon.
addedAdded a bunch of new interesting Ai attacks.
base inactivity timer (for when you first login)600120secbase inactivity timer (for when you first login) decreased, nerf

Mortal Online changes

addedAdded:
addedAdded extra safety checks for modular building doors when they are locked.
addedAdded more patrolling in Tindrem dungeon to add more life to it.
addedAdded more ambient sound to the Tindrem dungeon.
addedAdded more props in the spiral going down to Tindrem dungeon.

Added:

  • Added extra safety checks for modular building doors when they are locked.

  • Added more patrolling in Tindrem dungeon to add more life to it.

  • Added more ambient sound to the Tindrem dungeon.

  • Added more props in the spiral going down to Tindrem dungeon.

  • Added a bunch of new interesting Ai attacks.

  • Added more color variations to bandits.

  • Added system to help ai try to avoid being pushed into walls by it's follow code.

  • Added random idle sounds to tribe rats that move and attack.

  • Added better support for AI adding buffs and debuffs to other AI.

  • Added LOTS more light to the Tindrem dungeon.

  • Added supports for attack that AI triggers when it enters combat.

  • Added support for AI triggering traps.

  • Tribe rats now show damage on their texture.

  • Made a new custom boss in Tindrem sewers called the Bone Collector.

  • Made a new custom boss in Tindrem sewers called the Tribe Rat Seer.

Changes:

  • The speed curve between 25 and 50 dexterity is now flat with the same speed as 50 dexterity, making dexterity less important in character creation for new players.

  • Some AI can now show mercy and not finish you off when you are in mercy mode.

  • Pigs,Scoundrel in sewers in the starting area can now show mercy.

  • Remade parts of the sewers to make it easier for new players to find their way.

  • AI in Tindrem dungeon now patrols a whole lot more instead of standing still in the same place.

  • Decreased the range on the Ai UndeadBreath attack.

  • The Sarducaa Fighting Pit are now a bit more challenging.

  • Improved falling for AI to avoid them falling off the map.

  • Decreased base inactivity timer (for when you first login) from 600 to 120 sec making it easier for people who close the game when in character select to re-enter.

  • The Tindrem sewer spirals are now wider.

  • The Tindrem sewer rooms now have flat floors making it easier for both Ai and players to move around.

Fixes:

  • Fixed AI trying to find ground to stand on and ended up standing on the roof when inside a mesh.

  • Fixed a couple of issues with the 7th pet slot.

  • Fixed issues with underground volumes not correctly turning off the new weather.

  • Fixed better light in sewers.

  • Fixed foot sounds for tribe rats.

  • Fixed tribe rat hit bones.

  • Fixed issue where you would get DC'd for inactivity if you spent too long creating your character.

  • Fixed the Tindrem sewers entrance where you couldn't see the bottom looking down the ladder.

  • Fixed the Tindrem sewers entrance where you would just see a hole when looking up the ladder.

  • Fixed the Tindrem Library stairs that would give you a hard time going up.

Source

Steam News / 12 September 2017

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