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Steam News8 August 20178y ago

Patch Notes 1.86.01.03

Added: Added a Khurite floating arena in the middle of Myrland that uses the old arena rules with a radius that turns everyone grey when going inside.

Full notes

Full Mortal Online update

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What changed

2 fixes5 additions8 changes3 removals
  • Gameplay
  • Balance
  • Fixes
addedAdded:
addedAdded a Khurite floating arena in the middle of Myrland that uses the old arena rules with a radius that turns everyone grey when going inside.
addedAdded a special Arena Bonfire that can be lit using a torch, this will start a smoke pillar that burns for 60 minutes, announcing that someone is at the arena and are looking for a fight.
addedAdded version handling for mounts to prevent pre-patch issues in the future.
removedIncreased range for magistrate when he turns off guards to make sure all guards gets removed.
changedPlacing a merc,guard,sentry,lictor,guild guard or guard on a TC structure will now make the NPC spawn one hour after being placed instead of instantly.

Mortal Online changes

addedAdded:
addedAdded a Khurite floating arena in the middle of Myrland that uses the old arena rules with a radius that turns everyone grey when going inside.
addedAdded a special Arena Bonfire that can be lit using a torch, this will start a smoke pillar that burns for 60 minutes, announcing that someone is at the arena and are looking for a fight.
addedAdded version handling for mounts to prevent pre-patch issues in the future.
removedIncreased range for magistrate when he turns off guards to make sure all guards gets removed.

Added:

  • Added a Khurite floating arena in the middle of Myrland that uses the old arena rules with a radius that turns everyone grey when going inside.

  • Added a special Arena Bonfire that can be lit using a torch, this will start a smoke pillar that burns for 60 minutes, announcing that someone is at the arena and are looking for a fight.

  • Added version handling for mounts to prevent pre-patch issues in the future.

Changes:

  • Increased range for magistrate when he turns off guards to make sure all guards gets removed.

  • Placing a merc,guard,sentry,lictor,guild guard or guard on a TC structure will now make the NPC spawn one hour after being placed instead of instantly.

  • All Old (pre-patch) bull horses and lykiators with no mutation will now have their stats capped when loaded.

  • A pet that caps out in breeding will no longer reduce all stats by 1 instead it will reduce stats until it's under the cap.

  • Right click on inventory to send items to a modular building will now auto-stack.

  • Breeding cap increased to 435.

  • HP now decreases the mount breeding cap more aggressively.

  • Sewer Bandits no longer uses Bow attacks.

  • All TC Longwalls now have the same HP as the short wall versions of the same type.

  • TC Banks, Inns, Religion House and Libraries HP have been lowered to not be greater than Metal walls HP.

  • TC Gates that have less then 90% hp and are hit by a battering ram operated by 4 people or more will now open the gate for 60 seconds.

  • Invasions that grow strong enough will now move towards cities.

Fixes:

  • Fixed an issue with guards instantly spawning a new guards when one died.

  • Fixed an issue in modular building storage when moving two items on top of each other could cause one to go invisible.

Source

Steam News / 8 August 2017

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