Full notes
Full Mortal Online update
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What changed
- Gameplay
- Balance
- Fixes
Mortal Online changes
Added:
Added a Khurite floating arena in the middle of Myrland that uses the old arena rules with a radius that turns everyone grey when going inside.
Added a special Arena Bonfire that can be lit using a torch, this will start a smoke pillar that burns for 60 minutes, announcing that someone is at the arena and are looking for a fight.
Added version handling for mounts to prevent pre-patch issues in the future.
Changes:
Increased range for magistrate when he turns off guards to make sure all guards gets removed.
Placing a merc,guard,sentry,lictor,guild guard or guard on a TC structure will now make the NPC spawn one hour after being placed instead of instantly.
All Old (pre-patch) bull horses and lykiators with no mutation will now have their stats capped when loaded.
A pet that caps out in breeding will no longer reduce all stats by 1 instead it will reduce stats until it's under the cap.
Right click on inventory to send items to a modular building will now auto-stack.
Breeding cap increased to 435.
HP now decreases the mount breeding cap more aggressively.
Sewer Bandits no longer uses Bow attacks.
All TC Longwalls now have the same HP as the short wall versions of the same type.
TC Banks, Inns, Religion House and Libraries HP have been lowered to not be greater than Metal walls HP.
TC Gates that have less then 90% hp and are hit by a battering ram operated by 4 people or more will now open the gate for 60 seconds.
Invasions that grow strong enough will now move towards cities.
Fixes:
Fixed an issue with guards instantly spawning a new guards when one died.
Fixed an issue in modular building storage when moving two items on top of each other could cause one to go invisible.
Source
Changelog.gg summarizes and formats this update. How we read updates.
