Full notes
Full Mortal Online update
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What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Mortal Online changes
Added:
Added separate TC ramp structures.
Added a TC Well structure that players can gather water from.
Added a TC Brazier structure that can be used to light up player towns.
Changes:
Decreased the range on some Ai ranged attacks that were a bit extreme, Danaburnu spit and Dall Robas Sand Strike.
Removed all the Ramp wall versions from the Architect as we now have separate ramps.
Increased extraction yield on some of the glimmer pile output that was set too low.
Redesigned the TC tier 2 stone walls a bit by making the windows wider and adding a ramp to the long wall tower.
Existing TC wall deeds with ramps must now be built before the ramps are in place.
Weakspot hits now ignores 70% of armor instead of 100%
Increased the strength of the weight loss mixture.
You can now rest/sleep and cook at NPC city campfires.
Shallow graves now have more random spawn locations.
Changes:
Fixed the NPC slots on Portal Blockers that was placed high up in the air.
Fixed spots in the jungle that could make people appear to be flying in third person view.
Fixed an issue were some water volumes reaching into the Tindrem graveyard crypts.
Fixed a typo on Ai club attacks from clubbes to clubs.
Fixed an invisible object in Vadda that players could get stuck on.
Fixed some floating barricades around Vadda.
Fixed some floating barricades around Bakti.
Fixed some issues in Tindrem docks where Guards would patrol into the ground.
Fixed some issues in Tindrem garden where loot bags would drop under the ground. (Maros Cadeus)
Source
Changelog.gg summarizes and formats this update. How we read updates.
