Full notes
Full Mortal Online update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Fixes
Mortal Online changes
Changes:
Casting spells that misses the target will now consume mana and reagents and trigger a spell fx.
Optimized the server-sided guild code.
Pickable spawners can now spawn more random objects.
You can now trade 16 items in the trade window.
Fixes:
Fixed an issue that made it so that empty guilds wouldn't always correctly be removed from the database.
Fixed several issues with the economist not showing the correct prominence data.
Fixed binding of the use key. (Still displays as "R" but will be fixed)
Fixed collision issues in the Steintroll cave that made players in third person view look like they were climbing the light beams.
Fixed collision issues in the Steintroll cave that could interfere with targeting things.
Fixed an issue where darkness volumes could cause darkness in places it should not.
Fixed the catapult water near bakti that could launch players into the air!
You can now gather water from the stream of water running down from Bakti towards the jungle.
Source
Changelog.gg summarizes and formats this update. How we read updates.
