Full notes
Full Mortal Online update
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What changed
- Gameplay
- Store
- Balance
- Performance
- Fixes
Mortal Online changes
Added:
Added a few new Ai attacks that only fully skilled beast masters can unlock for certain Ai at pet level 125. (Work In Progress)
Added a system to better sync AI attacks with clients.
Added AoE descriptions to Ai attacks that has it to make it easier for pet owners to know what to expect.
Added support for AI that moves while in close combat instead of standing in the same spot.
Added support for race-locked character options in the character creation.
Added support for head variations that changes the skin-tone of the body.
Added a ping compensation to the PvP parry timer.
Added a ping compensation to the PvE parry timer.
Krampos Buccus are visiting Fabernum again as per tradition, to raffle out the belongings of the one chosen by the Urn!
Changes:
Town NPC's such as Banker, Priests, Veredari and Equerry no longer follows you when attacked.
Several minor improvements have been made to make life for people with higher ping a bit better.
Ai attack animation sync reworked to make use of the new ping compensation system.
Movement speed curve system changed to be easier to balance in the future. Only changes to existing move speed now is that 125 dexterity gives 248 in speed and 130 dexterity gives 250.
Fledgling can no longer be damaged by earthquake.
Fledgling can no longer be damaged by cursed breath.
Rebuilt the system that keeps track of guild-war kills.
All characters gets one forced re-customize to update their looks.
Tattoo category in character creation renamed Face Marking
Starting a block will now fizzle magic-spells that are charging.
Changing equipment will now fizzle magic-spells that are charging.
Dismounting will now fizzle magic-spells that are charging.
Mounting will now fizzle magic-spells that are charging.
Greatly reduced the window for perfect blocking AI.
Reduced parry timer window for PVP
Inactivity timer for disconnecting players reduced from 300sec to 120sec. This means that if you client crashes you can now log in again after 2 min rather then 5 min if you client loses connection to the server.
Fixes:
AI using weapons will no longer trap players between themselves and their weapon.
Fixed issue with return to nearest shrine returning you to a bonfire.
Fixed issue where sometimes the spawn effect for relics wouldn't play correctly.
Fixed issue where Animal Care wouldn't correctly work until triggered once.
Fixed issue with the stat Guild Enemies Killed not updating correctly.
Might prominence should now correctly be moved from the dead person to the killers guild if they are in a guildwar and both above guild rank 2.
Items now stack properly when moving them into pet bags with right click.
Boulders and other restricted items can no longer be put in bags by switching places with an existing item.
Fixed key bindings showing Ctrl, Alt and Shift incorrectly in the settings after relog.
Source
Changelog.gg summarizes and formats this update. How we read updates.
