Full notes
Full Mortal Online update
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What changed
- Gameplay
- Balance
- Fixes
- Server
- UI and audio
Mortal Online changes
Added:
Added heat slider to armor tool tip.
Added random wait timers to the Ai attacks to make them more dynamic, instead of the static attack timers that made fighting Ai very predictable.
Changes:
Slightly increased move speed on some slow moving Ai.
You can no longer eat the thorax eye.
Lowered the Tupilak Acid AoE Puke attack damage.
Molvas and Lykiators now have a bit higher attack damage and attack speed again, but reduced movement speed at where they can use the attacks, this is to to prevent them from sticky backing players but still be able to fight other Ai.
The Danaburnus spit attack should now be used more moderately.
Lots of overall tweaking to Ai to fit the new follow system introduced in patch 1.85.00.34
Doubled the size of bars in the compare tool.
Telling a pet to attack will now clear all other aggro that pet has. This also means that you can't "stack" aggro on a target by spamming attack.
Reduced the aggro range for pets whose owner do not have the beast influence skill.
Fixes:
Fixed some Ai charge attacks thats not been working correctly.
Fixed Ratzar Queen larvaes not healing her correctly.
Fixed messed up drop down menus.
Fixed bug that made it impossible to cancel a pending wardec.
Fixed a jump that AI did when they dropped aggro and synced back with the server position again.
Fixed mount-rotation bug the reset rotation if you turned while standing still and then pressed W.
Fixed issue with large mobs spawning loot in the air.
Fixed a rather large navigation bug that could have impacted AI (mainly large AI).
Fixed typo on "equipped" in paper doll slot tooltips.
Cleaned up and fixed a lot of NPC paths in Tindrem.
Source
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