Full notes
Full Mortal Online update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Balance
- Fixes
Mortal Online changes
Added:
Added support for swimming animations when swimming for AI currently only mounts and humanoids have specific animations for this.
Added a extra check to avoid players building TC inside of TC.
Auto-moving items with right click now works with the Veredari Send Mail tab.
Changes:
Tweaked AI follow offset. Ai should now keep a better distance when fighting.
AI on follow will now try to move out of the way if you are moving in the same direction as they are.
Removed AI "cheating" when using charge attacks to hit players.
Improved server-client sync for AI when player is running away.
Improved AI calculations when they decide what attack to use based of range.
Tweaked Ai attack ranges and attack distances.
Tweaked the move speed for most Ai
Tweaked the attacks of mounts so they aren't as powerful as fighting pets.
Tweaked the move speed calculation for ritual summoned creatures, this will affect all existing summoned creatures.
Tweaked max speed curve so that really high dexterity characters can get some extra speed. This will only kick in at 130 dexterity.
Fixes:
Fixed loading issue when AI was attacking a player that could create desync.
Fixed issue where TC would sometimes NOT stop the initial mobs from spawning.
Fixed issue with AI following players into water walking on the ground on the clients. Their behavior in water is currently not very pretty but it's more fair.
Fixed issue with AI and charge attacks.
Fixed issue where you could in some cases equip a ranged weapon and a shield.
Possible fix for ritual summoned creatures attack list were weaker attacks were replacing stronger.
Fixed issue where "hard timers" on AI attacks (a timer that stops attacks from being used too often) was counting down too slowly.
Fixed issue with slow AI not being able to use any attacks when slowed down (thinking they can't reach the target)
Spell book background is no longer pixelated and fugly.
Collapsed paperdoll stat categories no longer un-collapse when a stat updates (e.g. when moving and using stamina).
Fixed bug in "auto-stabling" that interfered with pet trading. Now works for training as well.
Fixed glitchy level lock icon in pet stat list.
Known Issues:
Drop down menus looks a bit messed up.
The Ai can still do a small desynch skip after losing aggro.
Source
Changelog.gg summarizes and formats this update. How we read updates.
