Full notes
Full Mortal Online update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Performance
Mortal Online changes
Changes:
Reduced basic combat distance for all AI to compensate for them now following much better.
Managons now take the default damage when firing again.
Managons now have half of their old HP.
AI speed now gets reduced as it loses life. AI that has taken more then 25% HP damage will start to move slower down to 25% of their original speed.
AI mounts will now have their speed calculated from stats instead of using a "default" speed.
Fixes:
Fixed issue where roaming mobs would sync their position way to quickly.
Fixed issue with AI following or attacking AI acting up.
Hopefully fixed obscure animation crash (not responding crash).
Source
Changelog.gg summarizes and formats this update. How we read updates.
