Full notes
Full Mortal Online update
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What changed
- Gameplay
- UI and audio
- Balance
- Server
- Performance
- Fixes
Mortal Online changes
Added:
The /stats list is now sorted by name.
Added a couple more flag tips to the loading screen which should help out beginners.
Added a "reach" parameter to avoid AI trying to force their mesh inside yours when following or fighting you.
Added more information to the "last round" info in control towers.
Added a "shrunk" last round string that is used when a tower is trying to reach a target which is lower then it's current state.
Added animation code to reduce the head-bobbing when casting spells in first person.
You can now use the "filter" in the trade broker to search for a specific seller's items by typing their name.
Built a system that switches to a more client-based following when AI is close to their follow-target. This makes AI following a lot smoother.
Trading a pet will now show the level of the pet when you hover the icon.
Trading a mount will now show stats when you hover the icon.
Added "Hide secondary" checkbox to skill window UI.
Added Compare tool: a default skill (like Combine) which can compare two items and show common attributes, indicating which item has the "better" values.
Added editable text fields for slider values in crafting windows.
Changes:
Reduced AOE of managons
Your animated walkers no longer attack your pets.
Wind up time for managons increased.
Managons now lose twice the amount of health each time they are used.
Managons now deal twice the amount of damage per hit.
Updated the server collision of every AI and NPC.
Tweaked move speed for a lot of AI and NPC.
Tweaked a couple of AI attacks.
Remove the speed override for AI when following their owner.
HW nVidia Physics option now hard-coded as false. (This option caused crashes)
The highest guildstone now gives a max-cap of 400 (up from 250)
Updated Malathion's cape with his tweaked art.
Broker sell tab now shows a single item from a set rather then ALL the items. This will cut down on the long loading times.
Unequip popup window when stabling pets will now unequip all items and then stable the pet.
Adjusted fog in Myrland added more distance fog.
Fixes:
Fixed issue with a lot of stats not showing their progress towards titles in the /stats window.
Made changes to AI rotation code to make them less "jittery"
Tweaked rotation rate of AI on follow.
Fixed issue where killing NPC with a single strike wouldn't correctly give the killer a murdercount.
Improved kicking during daily resets to make sure every players gets kicked.
Spawners now do their inital spawn POST territory structures being selected to avoid spawners spawning with TS close.
Fixed issue where you could equip a one handed weapon and a spear by messing around with shields in the slot.
Fixed bug with follow offsets that made AI do all kinds of strange things when attacking you.
Fixed AI issue with navmesh that made AI think it was fatter than it really was.
Rebuilt calculation for follow offsets to avoid large creatures having lots of them and small creatures having only one.
Capped the number of follow offsets on clients to 8 to avoid the "move to right then left" behavior that AI used when attacking.
Made it so that AI doesn't switch attack-slots if the slot is the one next to it's current attack slot. This should remove a lot the "running right then left" behavior when you are attacked by AI.
Crafting training now works for
Source
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