Full notes
Full Mortal Online update
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What changed
- Gameplay
- Server
- Fixes
- Balance
Mortal Online changes
Added:
Expanded the no build zones at Morin Khur entrances.
Expanded the no build zone at Toxai ramp.
Added support for relics spawning on both continents.
Added support for automated AI invasions.
Started project to add pathing to most Ai spawners, you will now see moving herds of Gaurs.
AI with Control Undead will now only see it's owner as friendly meaning they can now use AOE on other AI.
Added new necromancy spell Sacrificial Eruption.
Added support for loot when destroying an Ai built structure, for example Risar tents.
Added a big gate outside of the arena, this gate will close if you have hit someone the last 60 seconds.
Changes:
"Reconnecting" when you logout can now be canceled making it easier to switch accounts.
Sacrificial Heal now has alignment "good"
Poisonous cloud now tell the caster when it damages someone.
Casting dark orders on yourself will now make your controlled walkers follow you and go into defensive mode instead of attacking you.
Meteorites are now automatically spawned by the server.
Relic Equipment such as weapons are now automatically spawned by the server.
Relics Equipment such as weapons now also spawns in sarducca.
Relic Equipment such as weapons now drop to the ground on death just like other relics.
Inventory window is now always last in the closing sequence when pressing ESC.
LOD setting changed to be more intuitive, it now goes from 1 to 100 instead of from 1 to 0.01.
To whisper a friend you can now open the friend list, click a friend, then hit enter to start whisper to that friend.
The Kimuru meteorite attack can no longer be blocked.
Fixes:
Fixed issue with AI death attacks not always triggering.
Fixed issue with Global Effects (smoke,meteors etc) showing up on both continents.
Fixed walk animation speed on tribe rats.
Fixed crash when casting a spell on someone that is just about to mount a mount.
Fixed rare issue where spells or attacks could fizzle when a player was mounting a mount.
Fixed stacking issue when equipping more arrows to an already equipped arrow stack would bug out the stack and cause invisible items.
Fixed issue when looting multiple items quickly could result in items going invisible or hidden (i.e. stacking in the same inventory slot).
Fixed issue where removing a key binding with backspace could make bindings un-editable.
Source
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