Full notes
Full Mortal Online update
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What changed
- Gameplay
- Balance
- Fixes
- Performance
- Server
Mortal Online changes
Added:
Added stat for Ratzars killed.
Added stat for Kurnas killed.
Added support for the Death Knight.
Added Death Knight Seal key.
Added a new effect that has a chance to alert players when an Ai invasion has started.
Added a chance for a "Boss" spawn during Ai invasions.
Holding Ctrl when right-clicking an item will ignore the "contextual" functionality
Checkbox for "training" (discard crafted item) in crafting windows.
Changes:
The tupilak, Death knight and shade attack power are now more dependent of what type of currency is added to the process.
Tupilak, Death knight and shade can no longer be trained by the Equerry NPC.
Large static structures such as AI spawners now try to align with the ground better.
You can no longer send your pets to attack blue targets without the "can attack blue" option on.
Dynamic Pets (such as Tupilaks) no longer gate their possible attacks behind the AI level attack restrictions.
Summoning circles now stack.
Ritual shade/Death Knight ritual circles will now always create a shade/Death Knight even if only mount carcass is used.
Fixes:
"Contextual" right click now works for moving things in and out of bags.
"Contextual" right click now works with TC banks.
Fixed a bug that activated the wrong item when trying to use an item in a bag, meaning you can now eat food or equip items directly out of a bag.
Fix for spell book icons that stopped working after click or drag.
Minutes played now updates more accurately.
Fixed issue where apex (capes etc) didn't correctly turn on if you had a armor in the left or right hand slot. Due to a bug in the engine however we can not use apex in the paperdoll.
Fixed a login crash
Fixed an issue where using horse carcasses in ritual summoning resulted in crazy stats.
Excubitor armor now has correct weight and durability on its shoulders.
Donkey carcass can now be cooked and butchered again.
Fixed an issue where some Race carcasses used in summoning circles would spawn a 0 stat Death Steed.
Possible fix for some world chests that could have their items vanish after being looted.
Made the "meteor drop animation" that plays when a relic is spawned safer so that it should always show up when the server spawns a new relic.
Source
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