Full notes
Full Mortal Online update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
Mortal Online changes
Update! To celebrate we have added 5 days of subscription time on EVERY account that was created before 2015-12-02.
Note that if you had spells on your hotbar before this patch you will need to re-drag them from the spellbook before they can be used. Here are the final notes: Added
New spell book.
Rebuilt the magic system.
Added support for new pre-cast effects.
Added support for temporary light effects.
Added support for decals on spells.
Improved messages you get when you try to cast spells.
Added support for death fx when hit by spells.
Built better animation system for magic.
Spells you have in your mind will now show up as counters in the lower right.
Added support for keybind "last spell" and "last spell self" these default to Q and E. Last spell will trigger the last spell you casted as if you cliked it's icon. So if you have it charged it will release if not it will charge the spell. Last spell self will do the same but also target yourself if it's casting.
Improved spell messages when casting spells.
Re-added death sickness buff icons.
Added death fx support for players.
Added "Trophy Items" to some creatures in Myrand. These items can be sold for a small value. (These items will be further evaluated regarding value and what Ai that drops them.)
Added exceptional armor pieces to armor vendors with slightly better protection.
Added a version of rags that can be bought from the Utility vendor.
Added a warning that items will disappear after 5 minutes when using /droploot.
Added Event versions of some common Ai with slightly higher drop rates and custom loot.
You can now hit mounts with magic, direct damage will be dealt to the mount buffs will be applied to the rider.
Added support for hit groups in the magic system. This means that you now deal 10% more damage/healing if you hit a head.
Added simple electric deathfx
Added extra check when mounting to avoid people getting stuck in ceilings.
Added support for different cast animations depending on magic schools.
Added custom animations for spiritism.
Changes
Lowered broker tax to half.
Tweaked stone lizards to create two types, one slower with ranged attack and one faster with no ranged attack.
Salt mine slaves are no longer aggressive toward players.
Ranged Acid attacks are now blockable to reduce the damage taken.
Tweaked some of the loot and enemies in the Risar dungeon.
Tweaked some of the loot and enemies in the Sator dungeon.
Tweaked the chance for getting Amber from woodcutting.
Added Prominence value to Scrolls and Artifacts.
Lowered the magic resist on undeads.
Increased the Pickaxe and Axe durability.
Blunt head crafting changed to secondary skill.
EQ spell will now dismount a player getting hit.
EQ spell damage lowered.
Fulmination spell now has a longer timer.
Fulmination damage increased.
Fulmination can now be purified.
Magic reflect can be casted on other players and will also reflect heals.
Increased the butcher yield on some fishes.
Slightly increased the HP of Metal walls to scale a little better with their pricing.
Character name length increased to 12.
Weight and Armor weight in the paperdoll window now shows one decimal.
No longer possible to get on a mount if armor weight is too high to ride.
Message when trying to mount with too much weight is more informative (clarifies if inventory weight or armor weight is the problem).
Armor pieces dropped by mobs can now be sold to vendors.
Crop farmers now
Source
Changelog.gg summarizes and formats this update. How we read updates.
