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Steam News14 September 201510y ago

Patch Notes 1.82.00.32

Improved queue system for subscribers to make sure they end up at the top layer of the queue Reduced timeout timer on clients when logging in from 3min to 1min You will now keep you login-position for 2 min if you fail

Full notes

Full Mortal Online update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes1 addition11 changes0 removals
  • Gameplay
  • Performance
  • Server
  • UI and audio
  • Fixes
changedImproved queue system for subscribers to make sure they end up at the top layer of the queue
changedReduced timeout timer on clients when logging in from 3min to 1min
changedYou will now keep you login-position for 2 min if you fail to login, this together with the timeout reduction should mean that people who have issues with the "verifying account" will be able to re-connect easier.
changedWrong password will now kick you from the queue but give you 2min to resolve the issue and login again.
changedImproved DB saving on server.
changedBuilt a dynamic "maxPlayers" system. Instead of using a static number to decide how many player the server will let in (before it starts queuing) the server will tell the login-server whenever it's stressed.
timeout timer on clients when logging in3min1mintimeout timer on clients when logging in decreased, nerf

Mortal Online changes

changedImproved queue system for subscribers to make sure they end up at the top layer of the queue
changedReduced timeout timer on clients when logging in from 3min to 1min
changedYou will now keep you login-position for 2 min if you fail to login, this together with the timeout reduction should mean that people who have issues with the "verifying account" will be able to re-connect easier.
changedWrong password will now kick you from the queue but give you 2min to resolve the issue and login again.
changedImproved DB saving on server.
  • Improved queue system for subscribers to make sure they end up at the top layer of the queue

  • Reduced timeout timer on clients when logging in from 3min to 1min

  • You will now keep you login-position for 2 min if you fail to login, this together with the timeout reduction should mean that people who have issues with the "verifying account" will be able to re-connect easier.

  • Wrong password will now kick you from the queue but give you 2min to resolve the issue and login again.

  • Improved DB saving on server.

  • Built a dynamic "maxPlayers" system. Instead of using a static number to decide how many player the server will let in (before it starts queuing) the server will tell the login-server whenever it's stressed.

  • The login server will then start a queue and slowly increase the cap for max number of players, continually letting more and more players in. This way we can get the maximum amount of players in with the least amount of queue.

  • Fixed typo when you choose the same name as Another character when creating a new character.

  • Possible fix for ghost-mode lag.

  • "play" button on char-select now has tool-tips.

  • Possible fix for macros not saving as they should

  • Fixed Quick-skill window that said "title"

  • Improved tool-tip when Reading a book

  • Fixed issues with mount-frames not saving correctly

  • Fixed issue with resting messages

  • Fixed typos in stable UI

  • Improved server memory allocation.

  • Fixed Nitre Queen bloodsuck attack hitting twice instead of once.

Source

Steam News / 14 September 2015

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