Full notes
Full Mortal Online update
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What changed
- Gameplay
- Performance
- Server
- UI and audio
- Fixes
Mortal Online changes
Improved queue system for subscribers to make sure they end up at the top layer of the queue
Reduced timeout timer on clients when logging in from 3min to 1min
You will now keep you login-position for 2 min if you fail to login, this together with the timeout reduction should mean that people who have issues with the "verifying account" will be able to re-connect easier.
Wrong password will now kick you from the queue but give you 2min to resolve the issue and login again.
Improved DB saving on server.
Built a dynamic "maxPlayers" system. Instead of using a static number to decide how many player the server will let in (before it starts queuing) the server will tell the login-server whenever it's stressed.
The login server will then start a queue and slowly increase the cap for max number of players, continually letting more and more players in. This way we can get the maximum amount of players in with the least amount of queue.
Fixed typo when you choose the same name as Another character when creating a new character.
Possible fix for ghost-mode lag.
"play" button on char-select now has tool-tips.
Possible fix for macros not saving as they should
Fixed Quick-skill window that said "title"
Improved tool-tip when Reading a book
Fixed issues with mount-frames not saving correctly
Fixed issue with resting messages
Fixed typos in stable UI
Improved server memory allocation.
Fixed Nitre Queen bloodsuck attack hitting twice instead of once.
Source
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